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version 0.14 - CLOSED version
Posted: Tue Oct 21, 2014 5:22 am
by Stratego (dev)
The first story campaign started in AOF! - thanks to Lancer! (on server in 5 minutes)
(however it will get triggers on it - so the map will be modified soon.)
Re: version 0.14
Posted: Tue Oct 21, 2014 6:54 pm
by Stratego (dev)
here i mentioned the the mega mansion idea:
viewtopic.php?f=26&t=774&p=4145#p4145
this mega mansion is on server, tell me what you think. (it has no coloring and occupacy indicators on it - so it is not ready.)
Re: version 0.14
Posted: Wed Oct 22, 2014 4:27 pm
by Stratego (dev)
triggers on the path story 1st map. up on server in 5 minutes.
Re: version 0.14
Posted: Thu Oct 23, 2014 6:06 am
by Stratego (dev)
new TC appearance
what do you think?
(up on server in 5 minutes)
Re: version 0.14
Posted: Thu Oct 23, 2014 1:38 pm
by Stratego (dev)
new: units have an indicator if they have waypoint set.
up on server in 5 minutes.
Re: version 0.14
Posted: Thu Oct 23, 2014 3:56 pm
by dust-n-steel
Could you try my TC on tiles too?
WP indicator is a very bice idea!
Re: version 0.14
Posted: Thu Oct 23, 2014 8:49 pm
by Stratego (dev)
new unit: mega ENT tree. (up in server in 5 minutes)
Re: version 0.14
Posted: Fri Oct 24, 2014 6:25 am
by Stratego (dev)
new TC look, is on server in 10 minutes.
Re: version 0.14
Posted: Fri Oct 24, 2014 9:29 am
by Stratego (dev)
new mega structure: orc volcano!
up on server in 10 minutes.
Re: version 0.14
Posted: Fri Oct 24, 2014 12:58 pm
by dust-n-steel
The mega mansions are looking awesome!
Re: version 0.14
Posted: Fri Oct 24, 2014 4:29 pm
by Stratego (dev)
Only the mansion? Or thhe elf tree, and orc volcano too?
Re: version 0.14
Posted: Sun Oct 26, 2014 7:49 pm
by Stratego (dev)
prop changes
- elf wizard cost only 6 (from 8)
- orc trample spell lasts for 3 turns only. (from 6)
- orc double strike lasts for 2 turns only (from3)
- orc strengthen enchant lasts for 2 turns only (from 4)
- castle is available only for humans.
- elf druid has disenchant spell
- undead lich costs 5 turns
- orc troll shaman costs 6 turns (from 8)
others:
- change: from now all spells has its own probability, so not only the caster spell ability counts but the spell definitions too. so, if caster has 20% chance and spell has 100% chance (eg. disenchant) than no enemy under 20% spell protection can deflect it (20%+100%-20% is still 100%). (with 30% protection it has 10% to dodge it (20%+100%-30% = 90% chance to cast)). however 100% protection still means absolute protection.
- fix: from now enemy can not summon units using the enemy shaman units.
Re: version 0.14
Posted: Sun Oct 26, 2014 9:15 pm
by Stratego (dev)
and also the strengthen spell of orcs become +2/2 armor (from +5/5) - the +3 power has not changed.
up onserver in 3 minutes.
Re: version 0.14
Posted: Mon Oct 27, 2014 8:37 am
by patroid
Hi
Wow you have weakwn the orcs very badly.
The orcs lost in each game i played against other races
Now they dont have a chance of thinkibg of victory.
(Is that cause you play in a muktiplayer against orcs

)
Patroid
Re: version 0.14
Posted: Mon Oct 27, 2014 8:40 am
by Stratego (dev)
yes i found them op - arent they?
Re: version 0.14
Posted: Mon Oct 27, 2014 9:49 am
by Stratego (dev)
ent warrior costs 7 turns (from 8)
Re: version 0.14
Posted: Wed Oct 29, 2014 6:45 pm
by dust-n-steel
Orcs are really too weak cause of the infantry movement
Re: version 0.14
Posted: Wed Oct 29, 2014 9:21 pm
by Stratego (dev)
which movement? they go 3 tiles.
Re: version 0.14
Posted: Thu Oct 30, 2014 7:11 am
by Stratego (dev)
update: only humans have fortress.
Re: version 0.14
Posted: Thu Oct 30, 2014 9:51 pm
by Stratego (dev)
modifications:
Elf: new unit: fire archer (against buildings, woodmade units, and burning up undeads.)
From now: Slowing spell causes -3 movement for 3 turns.
Banshee scream is -8 hp
Mansion does not affect factory limits.
Elf eagle does not require flight, but has only 6 power (from 8).
on the server in 2 minutes.
Re: version 0.14
Posted: Thu Oct 30, 2014 11:06 pm
by Stratego (dev)
undead mummy new spell: fear (-3 attack-3 armors and -1 sight for the target)
Re: version 0.14
Posted: Fri Oct 31, 2014 8:57 am
by Stratego (dev)
changes:
- Ent demolisher can walk forest
- New elf spell: clear vision (effects only on friendly archer units, gives +1 range and +2 power)
- Elfs no longer has “strength” spell
- elf buffing/enchanting spells are on druid and wizard too.
up on server in 2 minutes.
Re: version 0.14
Posted: Fri Oct 31, 2014 9:44 am
by Stratego (dev)
Undead: Vampire no longer require flight
Elf eagle can only be trained in the great tree
Spell restrictions:
These can only be used on non building units: EFFECT_SLOWING, EFFECT_KILL, EFFECT_MINUS_1_HP, EFFECT_MINUS_2_HP, EFFECT_MINUS_4_HP, EFFECT_MINUS_8_HP, EFFECT_HEAL_5,EFFECT_FEAR,
These can only be casted on war units (no buildings/workers and so on): EFFECT_DOUBLE_STRIKE,EFFECT_ENCHANT_STRENGTHEN,EFFECT_LIFELINK,EFFECT_TRAMPLE,EFFECT_DISARMOR,EFFECT_PLUS_1_ATTACK,
Re: version 0.14
Posted: Sat Nov 01, 2014 1:13 am
by Stratego (dev)
Changes:
- Elf techs: Master archery lv1 and Master archery lv2 are available for them, and can be invented in great tree.
- From now elves can build tower/bush onto woods.
- Summoning ent: from now it can be summoned onto forest
- New map in campaign section! Thanks to Lancer!
(Heyy told me that elf wizard can summon into enemy TC, but yould not reproduce the bug - is it still exists?)
up in serer in 3 minutes.
Re: version 0.14
Posted: Sat Nov 01, 2014 5:32 am
by Dgkfadomo777
Could you add the ballista, shielder charriot and charriot archer units from age of strategy in next update
Re: version 0.14
Posted: Sat Nov 01, 2014 9:42 am
by draakjee
i meant that the summon ent can walk into an enemy TC, so reproduction steps:
1. summon the ent
2. after that, move the ent into the enemy TC
than something strange happens
Btw: i've completed the map Ceremony, but i can't play the second map Forest Treats, it's still locked ?
Re: version 0.14
Posted: Sat Nov 01, 2014 10:39 am
by Stratego (dev)
changes:
Elf fairy hp reduced to 1 hp and reduced to 5 movement.
Orc Strengthen spell reinforced back: +3 attack +3+3 armor.
Elf vision spell gives only +1 attack (down from 2)
Flight and ballistics techs are for humans only (the ballistics is temporary for undead too since they have no siege at he moment)
(up on server in 5minutes)
i meant that the summon ent can walk into an enemy TC, so reproduction steps:
1. summon the ent
2. after that, move the ent into the enemy TC
than something strange happens
ok, i will check!
Btw: i've completed the map Ceremony, but i can't play the second map Forest Treats, it's still locked ?
yes there is a bug if you have completed the last map, and after this a new map comes the app keeps it locked. workaround: unlock it with a key.
Re: version 0.14
Posted: Sat Nov 01, 2014 11:20 am
by Stratego (dev)
and again a new orc unit: hamletback (who gets hurt small goblins jump off from his back to help protecting it) - maybe will be too op. Heeyy please help me configure it properly.
it is available from the volcano.
(i plan to make the uruk hai also available from the volcano - to ancourage the well-growin orc race to build more volcanos)
up on server in 3 minutes.
Re: version 0.14
Posted: Sat Nov 01, 2014 3:12 pm
by Stratego (dev)
Changes:
Lich, mummy has +1 spell range (4->5)
Masion has attack from now: spits little bats that byte you
up on server in 4 minutes.
Re: version 0.14
Posted: Sat Nov 01, 2014 6:43 pm
by patroid
I think he should can summon(the hamlet) the goblins and
Drop them cause you need many turns to make him and i like
Cause i then can make a summon fight with undead
Patroid