The fallen king
Posted: Fri Feb 28, 2020 9:11 am
Well this is my idea a Skeleton king
https://drive.google.com/file/d/1UiDKJm ... p=drivesdk
https://drive.google.com/file/d/1k1lPkQ ... p=drivesdk
Not much has changed but i hope it's good enough
Free edit If someone can make it better
Ctgry : infantry melee, undead, giant
Hp : 50
Atk pwr : 25 atk (2 enemy in lines with his great sword)
Rng : 1
Amr : 4/5
Pierce amr : 3/4
Spd : 3 water : 1
Sight : 6
Act/ turn : 1
Pwr rng : 1
Heal bns : 1.0
Spell ressistance : 70%
Dodge ranged : -
Dodge melee : -
Dodge counter : 50%
Size : 1×1
Builder : dark altar, n mansion
Bonusses
100% against building ( 25 )
200% against fortified building ( 50 )
700% against mega building ( 175 )
Pasive skill
- can sense a hiding unit
- terrifiying presence ( group aura )
* increasing nearby skeleton allies units by 3 on range 5
* decrease nearby enemy strength units by 1 on range 3
- regeneration 5 hp/ turn
https://drive.google.com/file/d/1UiDKJm ... p=drivesdk
https://drive.google.com/file/d/1k1lPkQ ... p=drivesdk
Not much has changed but i hope it's good enough
Free edit If someone can make it better
Ctgry : infantry melee, undead, giant
Hp : 50
Atk pwr : 25 atk (2 enemy in lines with his great sword)
Rng : 1
Amr : 4/5
Pierce amr : 3/4
Spd : 3 water : 1
Sight : 6
Act/ turn : 1
Pwr rng : 1
Heal bns : 1.0
Spell ressistance : 70%
Dodge ranged : -
Dodge melee : -
Dodge counter : 50%
Size : 1×1
Builder : dark altar, n mansion
Bonusses
100% against building ( 25 )
200% against fortified building ( 50 )
700% against mega building ( 175 )
Pasive skill
- can sense a hiding unit
- terrifiying presence ( group aura )
* increasing nearby skeleton allies units by 3 on range 5
* decrease nearby enemy strength units by 1 on range 3
- regeneration 5 hp/ turn


