Turn timers not doing their job? IMPLEMENTED
Posted: Fri Feb 28, 2020 10:35 pm
This is debatable and it was being discussed heavily in multiplayer game chat the past 3days. Why is there an option to have less than 24 hours to take a turn if, say-someone were to miss that mark once and be skipped it defaults it back to 24 for EVERYONE in the game for the ENTIRETY of the game afterwards. Some say its ok and needed some say the setting should strictly adhere to the set time amount by the match settings and not default to 24hr.
I propose a remedy to the issue that should cater to both sides. There should be a simple toggle option next to the time per turn setting where-in we can have a (STRICT) turn time limit 'where it doesn't switch back to 24hours and sticks to the set turn time value' and a (PASSIVE) turn time limit where it acts how it is now.(switching to 24 hours after one person fails to meet the proposed turn time set initially (1/2 6hours 12hours ect.)
Other perspectives, rebuttals and additional suggestions are welcome! Thank you for taking the time to read this!
I propose a remedy to the issue that should cater to both sides. There should be a simple toggle option next to the time per turn setting where-in we can have a (STRICT) turn time limit 'where it doesn't switch back to 24hours and sticks to the set turn time value' and a (PASSIVE) turn time limit where it acts how it is now.(switching to 24 hours after one person fails to meet the proposed turn time set initially (1/2 6hours 12hours ect.)
Other perspectives, rebuttals and additional suggestions are welcome! Thank you for taking the time to read this!