My stats suggestion:
Hp: 60
Power: 5 (physical I guess?)
Range: 2
Armors: 3/3/5 (chemical)
Sight: 4
Heal rate: 5
Carry capacity: 1
Bonus mend: 0.7
Bonus to mechanical and big units 300%
Spit organic matter - range 2, sacrifice a corpse/ally to deal 25 (physical?) damage (no bonuses), maybe a minor cooldown?
This is basically an puffshroomies yeeter.