Mushrouders IMPLEMENTED
Posted: Mon Mar 16, 2020 3:52 pm
@DoomsdayDragonfire's idea:
"With generations of assimilation of very particular creatures on their harsh habitat, allowed the shromites to copy the chemical addaptation of the pigmentation of the "skin" from these creatures with their shromite enhancement, leading in the mushrouders breed, these creatures can speed up this assimilated process of camouflage with surroundings and "vanish within the air" almost instantly, feature which proven to be very usefull in warfare..."
Cost: 3
Hp: 23
Attack: 5 (chemical, poisoned weapons)
Range 1
Armor: 0/0/1 (bio)
Speed and sight: 3
Psychic resistance 0%
Stealth
Buildable in basic infantry factory (not tc)
So basically weaker, a bit more costly and buildable in a specific factory version of baisc infantry, but it has stealth.
"With generations of assimilation of very particular creatures on their harsh habitat, allowed the shromites to copy the chemical addaptation of the pigmentation of the "skin" from these creatures with their shromite enhancement, leading in the mushrouders breed, these creatures can speed up this assimilated process of camouflage with surroundings and "vanish within the air" almost instantly, feature which proven to be very usefull in warfare..."
Cost: 3
Hp: 23
Attack: 5 (chemical, poisoned weapons)
Range 1
Armor: 0/0/1 (bio)
Speed and sight: 3
Psychic resistance 0%
Stealth
Buildable in basic infantry factory (not tc)
So basically weaker, a bit more costly and buildable in a specific factory version of baisc infantry, but it has stealth.