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Seleucid Cataphract Elephant IMPLEMENTED

Posted: Tue Mar 17, 2020 5:52 am
by L4cus
It was a well trained indian elephant. It carried a wooden tower(it was an archer nest) and a heavy armor to protect from enemies weapons. Actually, they were ancient thanks.

Cost 9
Hp 125
Attack 20
Range 0
Armor 3/4
Speed 2
Sight 6
Actions/turn 2
C R 35%

Bash
Power 14
Range 1
Area damage
+50% v archer, foot melee, siege machine

Tower Archer
Power 5
Range 6
Coldowm 1 turn
+40% v flying, heavy foot melee
+80% v light and medium foot melee

Able to train only at hellenic barracks
https://www.androidutils.com/forum/view ... 9f694b6939
images (26).jpeg
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Re: Seleucid Cataphract Elephant

Posted: Fri Mar 27, 2020 9:17 pm
by Endru1241
Looking at the image- armor should rather be 4/2 in the stats or even 4/1 as it gets a little more hp.
The weakest point, vulnerable to arrows are actually humans on top and elephant face - both hard to reach from ground, but pretty easy using arrows.

There is also no reason for archer attack to have any bonus vs heavy units, nor for 6 range or higher bonus vs lighter infantry.
It's harder to shoot from unstable, moving platform, so it would rather have 4. Or just normal 5, like elephant archer.
It's already huge bonus to have such ability.

2 actions is out obviously.
Power of regular attack should be balance somewhere between elephant and his upgrade - maybe 16-17.

Re: Seleucid Cataphract Elephant

Posted: Fri Mar 27, 2020 10:16 pm
by L4cus
Endru1241 wrote: Fri Mar 27, 2020 9:17 pm Looking at the image- armor should rather be 4/2 in the stats or even 4/1 as it gets a little more hp.
The weakest point, vulnerable to arrows are actually humans on top and elephant face - both hard to reach from ground, but pretty easy using arrows.

There is also no reason for archer attack to have any bonus vs heavy units, nor for 6 range or higher bonus vs lighter infantry.
It's harder to shoot from unstable, moving platform, so it would rather have 4. Or just normal 5, like elephant archer.
It's already huge bonus to have such ability.

2 actions is out obviously.
Power of regular attack should be balance somewhere between elephant and his upgrade - maybe 16-17.
About armor, 4/2 would be fine
About bonuses of archer attacks, i was going to delete it
And its range should be 5 too

About two actions per turn:
1 for bash
1 for archer

Each ability has 1 turn coldown, so u cant use one of them twice a turn
Thats y he has 0 range, in that way it cant attack with 14 base power

Re: Seleucid Cataphract Elephant

Posted: Fri Mar 27, 2020 10:51 pm
by Endru1241
I am not 100% sure, but I seem to recall, that cooldown is global for unit, so it could only use one ability.

Re: Seleucid Cataphract Elephant

Posted: Sat Mar 28, 2020 12:24 pm
by makazuwr32
Cooldown is separate for each of unit's abilities.

But you can make ability that costs 0 actions (so you can use both ability AND normal attack) and just has some cooldown.

Re: Seleucid Cataphract Elephant

Posted: Sat Mar 28, 2020 12:27 pm
by L4cus
I dont understand pretty well, but it seems like is possible
Anyway, if its possible, then lets do it

Re: Seleucid Cataphract Elephant

Posted: Sat Mar 28, 2020 1:28 pm
by makazuwr32
in theory it is possible bit if it will be made or not that is up to endru.
He will balance them.

Also another thing i must admit: stats of ability - attack, bonuses - can't be changed. Thus if unit has ability that deals for example 13 melee damage and unit itself is affected by for example tech that increases attack by +37 attack power of ability will still be 13.

Re: Seleucid Cataphract Elephant

Posted: Fri Aug 14, 2020 4:24 am
by Badnorth
This is an interesting unit .

Re: Seleucid Cataphract Elephant

Posted: Fri Aug 14, 2020 5:03 am
by L4cus
it was my idea after all! lol jejeje
maybe i post new stats for this later

Re: Seleucid Cataphract Elephant

Posted: Fri Aug 14, 2020 5:04 am
by Badnorth
Unit sprite.

Re: Seleucid Cataphract Elephant

Posted: Fri Aug 14, 2020 5:12 am
by L4cus
Cost 9
Hp 125
Attack 16
Range 1
Armor 4/2
Speed 2
Sight 5
Actions/turn 1
C R 30%
same bonuses as elephant (i suposse)

ability: archer shot
power 5
range 4
cooldown 1 turns (1 turn disabled)
cost 0 actions/turns

this way he can attack with both attacks on a single turn

Re: Seleucid Cataphract Elephant

Posted: Fri Aug 14, 2020 5:22 am
by Badnorth
I think stats seem fine but I still msde mine lol.
My proposal of stats :
Trained at : Stables
Cost: 8
Hp: 138
Att: 13
Aoe: 1
Spd: 2
Armour: 5/1
Sight: 4
Ability :
Elephant run
Archer shoot - no action point consumed,1 cool down, 5 dmg, 4 rng, pierce dmg.
Mental resist : 50%
Bonuses :
50% Melee foot
75% Ranged
150% Armored siege machines

I don't like the idea to train a 9 turn unit just to be converted by a priest or missionary so I made this stats.

Re: Seleucid Cataphract Elephant

Posted: Fri Aug 14, 2020 5:30 am
by L4cus
what is aoe?
1 p amor?
what does elephant run do?
i agree with u about make it a 8 turns unit and the other stats

Re: Seleucid Cataphract Elephant

Posted: Fri Aug 14, 2020 6:06 am
by Badnorth
Aoe : Power range / area of effect , war elephant has it .
1p.armor the elephant riders are vulnerable to enemy ranged attacks.
Elephant run : a new ability endru added to all elephants - read version log.

Re: Seleucid Cataphract Elephant

Posted: Fri Aug 14, 2020 6:07 am
by SirPat
L4cus wrote: Fri Aug 14, 2020 5:30 am what is aoe?
1 p amor?
what does elephant run do?
i agree with u about make it a 8 turns unit and the other stats
Area of Effect (splash dmg)
it shoulbe atleast 3
elephant run is a new ability at the latest dev version of AoS it gives 2 speed to elephants

Re: Seleucid Cataphract Elephant

Posted: Fri Aug 14, 2020 6:08 am
by SirPat
QuadrupoleStrat wrote: Fri Aug 14, 2020 6:06 am Aoe : Power range / area of effect , war elephant has it .
1p.armor the elephant riders are vulnerable to enemy ranged attacks.
Elephant run : a new ability endru added to all elephants - read version log.
man, you are fast

Re: Seleucid Cataphract Elephant

Posted: Fri Aug 14, 2020 6:14 am
by Badnorth
Same to you Xd

Re: Seleucid Cataphract Elephant

Posted: Thu Mar 11, 2021 7:24 am
by Badnorth
edited

Re: Seleucid Cataphract Elephant

Posted: Sat Mar 27, 2021 8:27 am
by Badnorth
edited again.

Re: Seleucid Cataphract Elephant

Posted: Sat Mar 27, 2021 8:42 am
by Badnorth
New stats:
Seleucid Cataphract Elephant
Produced at: Castles and Monasteries
Cost: 8
Hitpoints: 150
Power: 15
Power Range: 1 (50%)
Speed: 2
Armor: 4/1
Sight: 4
Ability :
Elephant run
Elephant stomp
Archer shot:
Archer in platform shoots an arrow - 6 dmg, 5 rng, Cd 1, pierce dmg, archer bonuses.
Mental resistance : 75%
Heal Bonus: 1.0
Damage Bonuses:
50% Melee foot
50% Archers
150% Armored siege machines

Unaffected by Blacksmith Upgrades.

Re: Seleucid Cataphract Elephant

Posted: Sat Mar 27, 2021 10:35 am
by L4cus
I think archer shot should not cost action, but has 2 turns of cooldown. Or maybe just 1 turn of cooldown...

Re: Seleucid Cataphract Elephant

Posted: Sat Mar 27, 2021 10:43 am
by Badnorth
I also think that should apply to this, but elephant archer doesn't have it (Which it should realistically). For balancing reasons i've removed it but it can be added again. Idk whether it is op or not though.

Re: Seleucid Cataphract Elephant

Posted: Sun Mar 28, 2021 8:33 pm
by Endru1241
Badnorth wrote: Sat Mar 27, 2021 8:42 am Cost: 8
Hitpoints: 150
Power: 15
Power Range: 1 (50%)
Speed: 2
Armor: 4/1
Sight: 4
Ability :
Elephant run
Elephant stomp
Archer shot:
Archer in platform shoots an arrow - 6 dmg, 5 rng, Cd 1, pierce dmg, archer bonuses.
Mental resistance : 75%
Heal Bonus: 1.0
Damage Bonuses:
50% Melee foot
50% Archers
150% Armored siege machines

Unaffected by Blacksmith Upgrades.
Please explain, why would anyone train regular elephant if this was brought into the game.
Like ever?
It makes war elephant totally redundant.
And mahout and elephant archer a lot less needed (only slightly vs buildings/ for archery boosted range).


L4cus 2nd stats seems much more balanced - for additional 2 turns (almost 30% pricier) player gets free ranged attack, some more armor and mental resist.
While we can manipulate resist a little - getting it to cost 8, increasing the power, range of FREE shot and increasing bonuses on top is a little overboard.
SirPat wrote: Fri Aug 14, 2020 6:07 am it shoulbe atleast 3
I hope it's about p.armor and not aoe.

Re: Seleucid Cataphract Elephant

Posted: Tue Apr 06, 2021 9:36 pm
by Endru1241
OK. Doesn't matter.
Implemented in a way - I hope - won't make other elephant units replaced and still be useful.

Re: Seleucid Cataphract Elephant IMPLEMENTED

Posted: Wed Apr 07, 2021 2:56 am
by L4cus
Great!! I am waiting for the next update
Oh eyeah, how many gems will it cost?

Re: Seleucid Cataphract Elephant IMPLEMENTED

Posted: Wed Apr 07, 2021 12:24 pm
by Badnorth
Not many I suppose. Unit looks great in Dev Version BTW.

Re: Seleucid Cataphract Elephant IMPLEMENTED

Posted: Wed Apr 07, 2021 1:07 pm
by Endru1241
L4cus wrote: Wed Apr 07, 2021 2:56 am Great!! I am waiting for the next update
Oh eyeah, how many gems will it cost?
27 total on druid branch (5+4+5+6+7)

Re: Seleucid Cataphract Elephant IMPLEMENTED

Posted: Wed Apr 07, 2021 11:51 pm
by L4cus
I just wasted all my gems in others upgrades T_T
I really wanted to see this unit in-game, as wella s a hellenic faction. i am routing for it