Fungus field IMPLEMENTED
Posted: Tue Mar 17, 2020 9:03 am
(ahhh, another wave)
@samuelch's idea - bunch of slightly oversized (maybe smaller than an human) mashrooms blocking the way. Build by workers, but can spawn more of itselfs (maybe with like 2 cooldown), and also is pretty fragile and has no attack.
My stats suggestion:
Hp: 8
Armors: 0/0/1 (chemical)
Attack: 0
Range: 0
Speed: 0
Action: 1
Bonus mend: 0.5 (well this can be build with two workers' actions if we count foundations, we could even make a it have a special that would skip the foundations making it a 1 turn build but since it can spawn more of itself I'm not sure)
Spread: spawns a fungus field, range 1, cooldown: 2
@samuelch's idea - bunch of slightly oversized (maybe smaller than an human) mashrooms blocking the way. Build by workers, but can spawn more of itselfs (maybe with like 2 cooldown), and also is pretty fragile and has no attack.
My stats suggestion:
Hp: 8
Armors: 0/0/1 (chemical)
Attack: 0
Range: 0
Speed: 0
Action: 1
Bonus mend: 0.5 (well this can be build with two workers' actions if we count foundations, we could even make a it have a special that would skip the foundations making it a 1 turn build but since it can spawn more of itself I'm not sure)
Spread: spawns a fungus field, range 1, cooldown: 2