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Illyrian Mercenaries

Posted: Thu Mar 19, 2020 10:53 pm
by L4cus
Marines who worked for a lot of kingdoms around Mediterrain sea (rome, chartage, greek cities, etc)

Liburna (ship, raider)
Cost 2
Leaving 4 turns
Hp 34
Attack 10
Range 1
Armor 3/1
Speed 6
Sight 7
+50% v ship



Ability: Boading
C P 40% only works on ships


Illyrian Marine (marine, raider)
Coat 2
Leaving 2 turns
Hp 16
Attack 6
Range 1
Armor 0/1
Speed 4
Sight 4
C R 100%
+50% v foot melee, archer
+200% vs structures, ship, siege machine
+250% vs fortified structures, anti-ship ship
+800% vs mega buildings

Ability: Boarding
C P 40% only works on ships


Able at Roman Garrison and Hellenic Barracks when next to water.

https://en.m.wikipedia.org/wiki/Illyrian_warfare

Re: Illyrian Mercenaries

Posted: Fri Mar 20, 2020 5:53 am
by makazuwr32
For 2 turns cost ship itself has too high stats.
Especially attack and melee armor.

I'd say lower attack down to 10 if you want to keep bonus or down to 16 if you will remove it.
As for armor - change it to 2/6 (from current 4/3).

As for marines - just remove bonuses at all - they are too high. Maybe keep 100% bonus to buildings only (not to fortifications or megas though).

Re: Illyrian Mercenaries

Posted: Fri Mar 20, 2020 6:35 am
by L4cus
Then, Liburna should has
Hp 32
Attack 10
Range 1
Armor 2/6
+50% v ship

And Illyrian Marine bonuses
+100% v structures

Re: Illyrian Mercenaries

Posted: Fri Mar 27, 2020 9:29 pm
by Endru1241
Actually - I would just decrease marine overall stats.
They could be good for regular mercenary, but if he's supposed to be summonable and serve the pupose of conversion - it's too high.
I'd say - 15hp, 8-10 power, no armor, no conversion resistance, lower bonuses vs ships by half, remove vs melee and archers.

Re: Illyrian Mercenaries

Posted: Fri Mar 27, 2020 10:27 pm
by L4cus
Endru1241 wrote: Fri Mar 27, 2020 9:29 pm Actually - I would just decrease marine overall stats.
They could be good for regular mercenary, but if he's supposed to be summonable and serve the pupose of conversion - it's too high.
I'd say - 15hp, 8-10 power, no armor, no conversion resistance, lower bonuses vs ships by half, remove vs melee and archers.
Actually they used tureos shield, such a big one, and armor too
Maybe too high
They were known to fight as well in land
Maybe stats should be ajusted to 3 turn swordman?

Re: Illyrian Mercenaries

Posted: Thu Jul 22, 2021 12:22 pm
by L4cus
after corsair implementatio i think illyrian mercenary could have the same transformation concept, instead of deploying marines...

Re: Illyrian Mercenaries

Posted: Fri Sep 03, 2021 4:39 pm
by L4cus
illyrian marine
Image

illyrian liburna
Image

Re: Illyrian Marines

Posted: Fri Sep 03, 2021 5:31 pm
by L4cus
Illyrians were masters of the western greek sea, untill their fall upon roman empire

Liburna (ship, raider)
Cost 4
Hp 30
Attack 10
Range 1
Armor 2/2
Speed 6
Sight 6
+50% vs structures
+100% vs ships, water structures (bridges, ports, pier, etc)
+150% vs non combat ships

transfomr into illyrian marine

boarding attempt arma active effect


Illyrian Marine (marine, raider)
Cost 4
Hp 20
Attack 8
Range 1
Armor 2/1
Speed 3
Sight 4
+70% vs structures, siege machine
+170% vs fortified structures, ship
+600% vs mega buildings

Ability: Board ship

https://en.m.wikipedia.org/wiki/Illyrian_warfare

Re: Illyrian Mercenaries

Posted: Tue Feb 08, 2022 3:10 pm
by L4cus
Liburna (light ship, impact, scout, raider)
Cost 3
Hp 25
Attack 8
Range 1
Armor 1/3
Speed 6
Sight 6

+25% vs structures
+50% vs ships, water structures (bridges, ports, pier, etc)
+100% vs non combat ships

transfomr into illyrian marine

boarding attempt arma pasive effect (15% chance)
boarding active spell (40% chance)
boarding hooks


Illyrian Marine (medium foot, melee, raider)
Cost 3
Hp 18
Attack 8
Range 1
Armor 1/0
Speed 3
Sight 4
+50% vs structures, siege machine
+100% vs fortified structures, ship
+400% vs mega buildings
+25% vs healer, builder
+50% vs ships

Ability: Board ship (40% chance)