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Heavy/Armored Maceman IMPLEMENTED

Posted: Sat Mar 21, 2020 6:55 pm
by Squirrel5555
I think someone said increasing macemans attack would make it too strong, so how about an upgrade which doesnt change offensive stats, just increases armour and HP to make him a more viable option that doesnt die so easily.
If this is approved i can try make a sprite for it based on the current maceman, unless someone else wants to :D

Re: Heavy/Armored Maceman

Posted: Fri Mar 27, 2020 8:16 pm
by Endru1241
I think it's good idea to make him an upgrade.

Maceman, even though usable even on endgame, is balanced around the start.

His upgrade could be another one unique to nordic hall.

Re: Heavy/Armored Maceman

Posted: Sat Mar 28, 2020 4:47 pm
by Squirrel5555
Nordic Hall ? Ehm, i was thinking more along the lines of plate armour, would that fit ? :D

Re: Heavy/Armored Maceman

Posted: Sat Mar 28, 2020 7:09 pm
by Squirrel5555
Something along the lines of this, same posture, changed the mace as it was huge, most maces were much smaller.
Can change further if you would like.
:D

Re: Heavy/Armored Maceman

Posted: Sat Mar 28, 2020 11:30 pm
by phoenixffyrnig
Just a thought, take it or leave it, my good man, but if he's going to be an upgrade, could we give him a big bog off warhammer instead of a mace? I know the initial post was about upgrading the armour/durability, but what can I say.... I kinda want a big bog off warhammer too :)

Re: Heavy/Armored Maceman

Posted: Sun Mar 29, 2020 12:14 am
by L4cus
Then, u should make another topic
Maybe having differents bonuses, or another role

Re: Heavy/Armored Maceman

Posted: Sun Mar 29, 2020 12:27 am
by phoenixffyrnig
No, I'm thinking of exactly the same role, just better. Like when the archer is upgraded, he gets a more powerful weapon - the crossbow. Same with voulgier and svardstaff, it's pretty much exactly the same thing, but because it's an upgrade, it's a bigger and bog off-ier weapon.

Re: Heavy/Armored Maceman

Posted: Sun Mar 29, 2020 1:52 am
by Squirrel5555
Warhammer, sounds cool :D
Except most warhammers weren't very large so no 'big bog off' warhammers :lol: but a warhammer itself could be doable
Of course up to endru not us :)
Anyway changed the image around a bit

Re: Heavy/Armored Maceman

Posted: Sun Mar 29, 2020 9:03 am
by phoenixffyrnig
Good stuff Squirrel :) I think it's definitely needed, the overlap in roles between zweihander and mace man leaves mace man behind a bit once heavy zweihander are in town.

Now, I'm just gonna sit here and hope for the biggest and bog offiest we can get :)

Re: Heavy/Armored Maceman

Posted: Sun Mar 29, 2020 10:27 am
by Squirrel5555
Yeah, heavy zweihander is superior in nearly every way, damage, armour health and most importanty bonuses
It does macemans job better in every way, even having a bonus against melee foot(i assume that means light, medium ,heavy) that is larger than macemans bonus! And Maceman only has bonus against heavy foot. Maybe change zweihander bonuses so he doesnt get bonuses against heavy infantry since zweihanders weren't very effective against armour, but dangerous for lightly armoured troops? I feel that bonus againdt heavy foot should be a role reserved for a mace/warhammer.
And zweihander hits multiple units :?

Re: Heavy/Armored Maceman

Posted: Sun Mar 29, 2020 2:14 pm
by Squirrel5555
Also updated the current sprite of Maceman to fit with the upgrade, if we decide to go with that :)

Re: Heavy/Armored Maceman

Posted: Tue Mar 31, 2020 1:37 am
by Endru1241
Resizing the mace - not really needed. Most of weapons are a little too big. It's related to limits of pixel graphics in 32x32 size. Also - sometimes it's symbolic.
Enleghtening the legs - this I don't get at all. Why?
Overall image of upgraded Maceman - I am not sure if it fits. It does look good though. Somehow like the Mountain from GoT. Even if not used as a regular unit, I think he could be great for map editor.

What I thought to be more fitting upgrade was just a little better maceman.
With full plate armor he's looking kind of like another unit (BTW. I actually plan to add anti-heavy armored unit, something like discussed poll-axe/polehammer knight).
So I finally made my own sprite (with regular one for comparison:

Re: Heavy/Armored Maceman

Posted: Tue Mar 31, 2020 9:37 am
by Squirrel5555
That mace really bothers me :lol: is the size of his head
the legs i didnt want to change but the original looked really weird with the rest of the body of the image i made, so i changed :D
I guessed already that it wouldnt make sense for nordic hall to have plate armor

You would like to make a polehammer knight, sounds cool :D

Re: Heavy/Armored Maceman

Posted: Wed Apr 01, 2020 4:01 pm
by godOfKings
After mentioning zweihander advantag, i have been thinking, zweihander with heavy sword throws away all heavy armored infantry around, but light armored units are much nimble and easier to dodge such straight forward attacks, also zweihander has aoe damage

@Endru1241 wat do u think about reducing bonus on medium and removing bonus on light infantry?

Re: Heavy/Armored Maceman

Posted: Wed Apr 01, 2020 5:57 pm
by Squirrel5555
The thing is, zweihanders were VERY effective against light armour, they were made to cleave straight threw it.
They struggled with heavy armour not light, against heavy armour they could only use the swords weight, not as effective as mace

Which is why they should do have no bonus against heavy, mace man should be the go to destroyer of heavy infantry

Re: Heavy/Armored Maceman

Posted: Wed Apr 01, 2020 5:59 pm
by Endru1241
Actually - I already changed something, but the amount of things left was still great, so it's in the pack:
Zweihander and his upgrade instead of +100% vs melee foot gets bonuses: +10% vs heavy melee, +15% vs polearm weilders, +20% vs medium melee, +30% vs light melee.
Here I have taken a little different approach - bonus vs polearms is based on historical application.

Re: Heavy/Armored Maceman

Posted: Wed Apr 01, 2020 6:32 pm
by Squirrel5555
:D nice