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tech: poisoned weapon - IMPLEMENTED

Posted: Sat May 03, 2014 7:35 pm
by DooM223
Some warriors have the opportunity of poisoning the enemy.Takes 5hp/turn. Duration of action: 3 turn.

Re: tech: poisoned weapon

Posted: Sat May 03, 2014 9:35 pm
by balint
this needs a new engine which is not implemented yet

Re: tech: poisoned weapon

Posted: Sun Feb 08, 2015 10:28 am
by Stratego (dev)
this is not a tech but an ability that must be activated.
so some units have poison on them and they can poison the weapon that lasts a few turns.

and yes i am not sure i can configure this, but maybe (i can do very complex things :))

the point is: this is not a tech but an ability or spell, i will move it into a new section will be called abilities/spells.

btw: which race and which units u though having this ability?

Re: tech: poisoned weapon

Posted: Sun Feb 08, 2015 12:13 pm
by balint
i think orcs used poisoned arrows to compromise their poor skills

Re: tech: poisoned weapon

Posted: Sun Feb 08, 2015 4:37 pm
by Stratego (dev)
ok, which units among orcs?

Re: tech: poisoned weapon

Posted: Sun Feb 08, 2015 5:44 pm
by balint
the ranged warriors.
the orcs have archers too, but they are inefecrive and low ranged compared to himan. that is why they use poison on the arrows.

Re: tech: poisoned weapon

Posted: Mon Feb 09, 2015 3:31 am
by max-damage
I agree...maybe undead archers, too, just by their infectious nature...

Re: tech: poisoned weapon

Posted: Tue Mar 03, 2015 7:29 pm
by Stratego (dev)
orcs have already a similar ability.

Re: tech: poisoned weapon - IMPLEMENTED

Posted: Wed May 27, 2015 2:28 pm
by Ness
Currently this ability lasts 2 turns but only on 1 turn unit can poison enemy. I think at this ability should last 3-4 turns.

Re: tech: poisoned weapon - IMPLEMENTED

Posted: Thu Nov 02, 2017 12:39 am
by Sunrise Samurai
Currently, poisoned weapon on most orcs is a total waste of time. Few enemies survive a master orc warrior hitting them already, and for any orc to cast it costs them a turn that they would do more damage in attacking.

As much as I don't know if it is a good idea to add even more power to orc units, I would like to propose we adjust this to be a permanent upgrade to all units that would have the ability. This means anything that would cast it on themselves now deals poison on every hit once researched. That would at least make this a useful upgrade.

Re: tech: poisoned weapon - IMPLEMENTED

Posted: Thu Nov 02, 2017 5:36 am
by LordOfAles
This is supposed to be used against armored units and cavalry JUST BEFORE the battle, i still find it useful for me

Re: tech: poisoned weapon - IMPLEMENTED

Posted: Thu Nov 02, 2017 11:33 am
by Sunrise Samurai
Yeah, that 1 turn window you may or may not have. I think it would be preferable to just give permanent poison, rather than need to cast it.

Re: tech: poisoned weapon - IMPLEMENTED

Posted: Thu Nov 02, 2017 1:06 pm
by LordOfAles
....

Anyways always seems too OP, maybe just prolong the duration to 5

Re: tech: poisoned weapon - IMPLEMENTED

Posted: Fri Nov 03, 2017 1:04 pm
by Alexander82
I would simply 2 two things:

1) extend it to other subraces (goblins and such)

2) extend it to ranged.

This way you trade power for versatility.

You haven't a fixed poison damage but you can give up one attack for a few turns of poison.

Re: tech: poisoned weapon - IMPLEMENTED

Posted: Fri Nov 03, 2017 1:12 pm
by LordOfAles
Agreed. and maybe prolong duration by 1 turn

Re: tech: poisoned weapon - IMPLEMENTED

Posted: Sat Nov 04, 2017 5:23 pm
by Sunrise Samurai
Alexander82 wrote:I would simply 2 two things:

1) extend it to other subraces (goblins and such)

2) extend it to ranged.

This way you trade power for versatility.

You haven't a fixed poison damage but you can give up one attack for a few turns of poison.
Makes a lot more sense to give it to goblins anyway, both for realism (goblins are small and look for any edge they can get) and balance (goblins have less attack, so can actually benefit more)

Ranged: typically the ideal place for poison anyway, so good idea.

Re: tech: poisoned weapon - IMPLEMENTED

Posted: Sat Nov 04, 2017 7:56 pm
by Alexander82
Yeah. If Daniel agrees I'll simply extend poison to other orc units.