Page 1 of 1
Small RPG!
Posted: Mon Oct 27, 2014 1:21 pm
by Lancer
If you have dev version check out my new map Small RPG! It will soon have 20 triggers depends how quick developer will respond.Tell me what you think of this map once you see triggers in it.It adds whole new gameplay in this game.
Thanks!
Lancer
Re: Small RPG!
Posted: Mon Oct 27, 2014 2:02 pm
by COOLguy
Daniel's quick TM!
Which maps???
Re: Small RPG!
Posted: Mon Oct 27, 2014 3:14 pm
by Lancer
Ok triggers are up in 10 minutesand map is located in FAN maps section
Re: Small RPG!
Posted: Mon Oct 27, 2014 3:20 pm
by Stratego (dev)
Folks!: check this RPG map out! this is AWESOME

Re: Small RPG!
Posted: Mon Oct 27, 2014 10:46 pm
by balint
this is awesome!!
Re: Small RPG!
Posted: Tue Oct 28, 2014 10:24 am
by patroid
Why
I cant come out of the building.
Patroid
Re: Small RPG!
Posted: Tue Oct 28, 2014 11:15 am
by Lancer
Stand next to carts
Re: Small RPG!
Posted: Tue Oct 28, 2014 11:20 am
by Stratego (dev)
yes, cart = wagon
Re: Small RPG!
Posted: Tue Oct 28, 2014 1:41 pm
by patroid
Hi
Yes youre right Map is awesome, make a new section
For maps like this!! Its not a real strtegy part, put in charakzer selection.
Lancer continue this story!!!
Patroid
Re: Small RPG!
Posted: Tue Oct 28, 2014 3:22 pm
by COOLguy
Yes.
It has a lot of possibilities.
Good work!

Re: Small RPG!
Posted: Sat Nov 01, 2014 7:11 pm
by COOLguy
I was playing again, and realized a certain bug: after you get the first upgrade and talk to "Leader", you can short circuit the map by walking to the west cart. Then the game ends, without you going to the cave. You may want to deactivate that trigger until it is reactivated when the game is supposed to end.
Otherwise it is a really good concept. And your English is getting a little better.

Re: Small RPG!
Posted: Wed Nov 05, 2014 1:20 pm
by balint
I had a look at the triggers, and I found the source of this problem.
lancer forgot to deactivate trigger 18, which declares cvictory if the paladin is next to the cart.
I will send it to Daniel.
Re: Small RPG!
Posted: Wed Nov 05, 2014 2:19 pm
by COOLguy
And add EFF "enable" to trigger that has COND "win cave part".

Re: Small RPG!
Posted: Wed Nov 05, 2014 2:22 pm
by balint
It is much more easier if I add a deactivating effect for trigger 18 in the first trigger.
because idk which wxactly, but there is an activating effect for that trigger.
Re: Small RPG!
Posted: Wed Nov 05, 2014 2:28 pm
by COOLguy
ok
Re: Small RPG!
Posted: Wed Nov 12, 2014 6:05 pm
by ejm29
Hi. Just wanted to say that I really enjoined the map. Very nicely done

Re: Small RPG!
Posted: Tue Jan 13, 2015 7:29 pm
by Lancer
Oh look,i revolutionized the game