technologies
Posted: Mon Oct 27, 2014 8:01 pm
Hi, first of all what a great idea, second techwise, single fire units progress to full automatic so as to perhaps cause more damage but perhaps at a closer range. Basic battle ships and perhaps tech to make u-boats and maybe keep them hidden in game until close, much like the assassin unit. V2 rocket, but instead of making it just on a turn basis make it that other advancements must be in place before the build can commence. Much like flight and ballistics but perhaps a little tougher. Tank progressions, para troopers....I need to stop now, the ideas are endless. . Lol