Unit specific games
Posted: Tue May 05, 2020 1:16 am
Hello.
English isn't my first language, so bear with me
I used to play this game years ago, back when you could build with workers in wagons and there weren't even upgrades for knights.
I loved how the game has progressed and the complexity of it. However, I see that only a few units are actually used in multi-player games. For example, much of the games I've played have been determined by who can build faster catapults and castles for trebuchets. And most units like Templars or samurais aren't used because the 2nd upgrade to the knight is just better for the turn price.
Not that there's anything wrong with that, but I feel games could be made really complex if you could somehow limit the upgraded units available.
Say, a game where you can't use calvary, or a game where only priests, mercenaries and archers could be build, or a game without castles, or a game without workers, or a game where you can't build catapults. That would make every game truly unique as you'd need to change strategies as the units you can use change.
One way I imagine it is that when creating the game, the game maker can ban certain units from the list (I see that there is already a built in unit list, so with a little bit of tweaks it could be made into a selection list instead of a display list)
Another way that could also work is a limited gem game. Say, create a game where the upgrades you use can't add up to more that 50 or 100 gems. So each player has to chose which of the upgrades they have already acquired they can use. Meaning you could get a player that has all the tower upgrades, but not the upgraded archers; or a player that decided to spend all of their points on siege units, and doesn't have enough gems to get the blacksmith upgrades.
I'd like to hear what you think!
English isn't my first language, so bear with me
I used to play this game years ago, back when you could build with workers in wagons and there weren't even upgrades for knights.
I loved how the game has progressed and the complexity of it. However, I see that only a few units are actually used in multi-player games. For example, much of the games I've played have been determined by who can build faster catapults and castles for trebuchets. And most units like Templars or samurais aren't used because the 2nd upgrade to the knight is just better for the turn price.
Not that there's anything wrong with that, but I feel games could be made really complex if you could somehow limit the upgraded units available.
Say, a game where you can't use calvary, or a game where only priests, mercenaries and archers could be build, or a game without castles, or a game without workers, or a game where you can't build catapults. That would make every game truly unique as you'd need to change strategies as the units you can use change.
One way I imagine it is that when creating the game, the game maker can ban certain units from the list (I see that there is already a built in unit list, so with a little bit of tweaks it could be made into a selection list instead of a display list)
Another way that could also work is a limited gem game. Say, create a game where the upgrades you use can't add up to more that 50 or 100 gems. So each player has to chose which of the upgrades they have already acquired they can use. Meaning you could get a player that has all the tower upgrades, but not the upgraded archers; or a player that decided to spend all of their points on siege units, and doesn't have enough gems to get the blacksmith upgrades.
I'd like to hear what you think!