Endru and me are working on some core changes in the
unit conversion.
We are testing th code changes please
if you have dev version join the test!
Main changes
- healer have a new ablility "convert" (as a final result all healers will have conversion as ability)
- use this convert button for testing (and not the deafult convert currently working)
- you can convert buildings
- you can convert wagons and battering rams
- if these are carrying units they are also get converted - all conversion resistances added up to resist conversion also more units inside wagon harder to convert as all units gets tested against conversion
- IMPORTANT: is conversion fails the target unit/building gets a "-20% resistance" enchantment, so in a few attempt all resistance can be removed and a 100% sure conversion can be tthe result.
for these changes i have modified in code several core things
- all abilities can target TC-s as well- this is dangerous as now some unwanted ability can terget them
- please tell us if u find/can think of any.
- the original conversion logic can be ruined (accidentally) - please tell me if you see any weird thing about the original logic (eg. with blue robed upgraded healer)
- loyalty tech idk how wil work beulding case lol

- TC-s should still not be convertibe - can we?
- also TCs should not be able to attack by means of hp decresing - or even killing a TC is not good - can we?
uos already!
thanks!