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Deadwood anti-tank infantry

Posted: Sat May 09, 2020 12:35 am
by noaharts
A med size giant rotten corpse of some humanoid monster that has envelopel with pink mushroom like fungus growing all over its body. While holding a giant harden log in its hand that pummel tanks too the ground . It has the same movement of a normal infantry but can moves much faster in trees.

Hope you like it.

Re: Deadwood anti-tank infantry

Posted: Sat May 09, 2020 2:52 pm
by Midonik
I do and I do not as well... Ok, my thoughts:

Medium sized monsters for myconids - if you mean something like the brutes that are in game (they seem to fit your description, do you have the Dev version btw?) then I would in fact love some of those for them.

The higher speed on forests - I do like the concept of higher speed on forests for myconids - however - not for a single unit. I'm thinking of giving them an upgrade that would give that to them - or actually not speed, but other stat boosts, as that's possible now as well. It would be related to a "sub-race" of plants I would give them - you know, mashrooms have synergy with trees. Final say here.

And we get to the main problem, I do have a slight problem with that "log that wrecks tanks" - it doesn't seem very realistic you know. The log would definitely break. I suggest we come up with something different instead, I don't really have an idea tho.

About the name, it's kinda too long, I definitely don't like how it has "anti-tank infantry" in name - bad name design, really, especially for myconids where I want a certain style to naming. However we will change the concept a lot so this might get solved along with that. I do not mean giving up on the anti tank concept tho, just that we will give a different reason for the role than the wood stuff.

Re: Deadwood anti-tank infantry

Posted: Sat May 09, 2020 3:11 pm
by noaharts
1. Yes its like brute type unit
2. Im sill thinking what it looks like and the log part is kinda dumb i could change it by having there arms made of metalic spore type base
3. I dont know what name it yet maybe spore troll or Redroit.
4. I dint have the beta version of the game im new here just giving some ideas
5. Thank you for ur opinions i hope my concept helps ur team a bit

Re: Deadwood anti-tank infantry

Posted: Sat May 09, 2020 3:13 pm
by Midonik
I don't like the concept of metallic spore per se, maybe instead they would just have some usual metal fuzed into them.

Re: Deadwood anti-tank infantry

Posted: Sat May 09, 2020 4:02 pm
by noaharts
Maybe spore that fuse with iron to make spikeball or brassknuckle with spikes

I have one idea that another brute type made out of 3 different mushrooms that protects the center of its body that controls a living host like a parastye type it attack with chrmical vile in its mouth.

Re: Deadwood anti-tank infantry

Posted: Wed Jul 03, 2024 10:51 am
by Midonik
Anti tank big creature sounds good, we need to figure out what it would use. Could be acid spitting?