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version 1.119
Posted: Tue May 12, 2020 4:52 pm
by Stratego (dev)
version 1.118 is published
Re: version 1.119
Posted: Wed May 13, 2020 8:37 pm
by Stratego (dev)
new updates:
New units/techs:
Tech for strong Lich phylactery Tech for self reviving Lich phylactery
New skirmish map:Siege of Kromenor
Change:Poison does not affect skeletons (and other non living creatures)
Change:Undead Bone towers will turn to golem if they Die
Change:Undead golems have dragon breath effect
Change:Undead skeletons will not get poison effect
uos already.
Re: version 1.119
Posted: Thu May 14, 2020 6:23 pm
by Stratego (dev)
New units/techs:
Elf Woodshaper (in 2 forms with many many spells)
Fix:Vampire lifelink is fixed
uos already
Re: version 1.119
Posted: Thu May 14, 2020 8:50 pm
by Stratego (dev)
gargoyles are buildable now.
uos already
Re: version 1.119
Posted: Thu May 14, 2020 9:36 pm
by Alexander82
@Stratego (dev), since I share @makazuwr32 worries about fast production of buildable flyers can you make sure that using the maximum amount of actions gargoyles aren't built in a time shorter than normal production? Since gargoyles require 3 turns they should be built in 28 actions (first turn you generally can apply 4 actions only and the following 8 each).
Re: version 1.119
Posted: Thu May 14, 2020 10:21 pm
by Stratego (dev)
28 is way too much imho - no one will build them. now it is 10 - can be 14 maybe?
Re: version 1.119
Posted: Fri May 15, 2020 12:07 am
by Alexander82
What about 20? After all building them shouldn't be the main mean to recruit gargoyles but just a way to employ workers in late game.
Re: version 1.119
Posted: Fri May 15, 2020 6:10 am
by Stratego (dev)
ok but would you ever build any gargoyle, if you can build 4 bone towers (turning to golems) for the same cost?
this was we are giving a never used alternative imho
Re: version 1.119
Posted: Fri May 15, 2020 7:00 am
by makazuwr32
uhm personally i will because gargoyles are permanent while bone towers when transformed into golems are not and will vanish.
Also gargoyles are faster and flyers (thus receiving only 1 damage from enemy melee units).
Re: version 1.119
Posted: Fri May 15, 2020 7:05 am
by Stratego (dev)
ok, i inceased it to 15 turns and we will see, if will be used to spam them we can increase further.
Re: version 1.119
Posted: Fri May 15, 2020 7:07 am
by Stratego (dev)
Bad news: i have to publish NOW (in a few hours)
as reanimation does not work on saved-re-loaded games (since last update - because of modification about phantoms)
so please check the current changes and tell me if any bug found!
reanimation fix: uos 15
Re: version 1.119
Posted: Fri May 15, 2020 9:08 am
by Alexander82
makazuwr32 wrote: ↑Fri May 15, 2020 7:00 am
uhm personally i will because gargoyles are permanent while bone towers when transformed into golems are not and will vanish.
Also gargoyles are faster and flyers (thus receiving only 1 damage from enemy melee units).
I totally agree. Any action spent on gargoyles in late game would be better than any action used on bone towers
Re: version 1.119
Posted: Fri May 15, 2020 9:33 am
by Stratego (dev)
this sounds like bone towers are totally useless

but ok, we will see, if i see in multiplayer gargolye spams we can change.
Re: version 1.119
Posted: Fri May 15, 2020 10:34 am
by Alexander82
It is not that they are useless, it is that those are defenseswhile you can use gargoyles as units to attack
Re: version 1.119
Posted: Sat May 16, 2020 12:03 pm
by Stratego (dev)
new unit: daemon for undeads.
uos already.