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Undead bugs IMPLEMENTED
Posted: Sat May 16, 2020 12:47 am
by Savra
The armoured undead lance knight doesn't have the eat corpse ability. (Other forms do)
Skeleton Dragon is effected by poison still.
I dunno if this was intentional, but the curse tech is in the graveyard rather then in the crypt.
Re: Undead bugs
Posted: Sat May 16, 2020 10:50 am
by Badnorth
I also noticed something.. I cannot find strgza in the Graveyard is it Placed somewhere or a bug?
Re: Undead bugs
Posted: Sat May 16, 2020 11:05 am
by Stratego (dev)
do u have the upgrade?
Re: Undead bugs IMPLEMENTED
Posted: Sat May 16, 2020 12:17 pm
by Badnorth
Ohh I'm sorry I just checked and I don't have the upgrade

Re: Undead bugs IMPLEMENTED
Posted: Sun May 17, 2020 1:50 am
by Savra
An extra bug, phantom corpses after one researches the auto reanimate tech, will turn into phantoms on hit.
Re: Undead bugs IMPLEMENTED
Posted: Sun May 17, 2020 2:30 am
by Savra
The lich might have the same problem too.
@Stratego (dev), @Alexander82, @makazuwr32
Re: Undead bugs IMPLEMENTED
Posted: Sun May 17, 2020 7:12 am
by Stratego (dev)
bummer
i have concentrated on "vanishing" so at the end to be turn to unit - but yes, if enemy kills it it also triggers...
hmm....
not an easy task. i think i can make a delayed transformation then - instead of triggering death setting a timeout for revive... but not sure...
oh - a hard problem...
Re: Undead bugs IMPLEMENTED
Posted: Sun May 17, 2020 7:45 am
by makazuwr32
What about giving them 2 types of "vanishing":
Normal one that will destroy corpse
Reviving vanishing that will auto-revive unit?
Re: Undead bugs IMPLEMENTED
Posted: Sun May 17, 2020 7:55 am
by Stratego (dev)
i think i have figure d it out:
1. i remove the "on die turn to this unit" from it.
2. i set the tranfromTo1 = the unit
2. i add a new effect to it that is SUSPENDED and when timedout will call the TRANSFORM_GENERAL effect meaning axecuting the tranfromTo1
SUSPENDED: similatr like poison but does nothing until timeout - i see we dont even have this kind of effect in AOF nowhere
i am alredy testing it and in dev version will you be able to test too?
Re: Undead bugs IMPLEMENTED
Posted: Sun May 17, 2020 11:43 am
by makazuwr32
sorry but no. i do not have enough time to test things for now and this state will be same for around 1.5 months more.
Re: Undead bugs IMPLEMENTED
Posted: Sun May 17, 2020 11:45 am
by Stratego (dev)
thanks!
anyone else?
if not than my tests will be only (as was earlier - and we saw th result lol )
Re: Undead bugs IMPLEMENTED
Posted: Sun May 17, 2020 8:35 pm
by Midonik
Eh so what I did was give the player with phantom and lich corpses all the techs related to them and they don't reanimate on hit, but after the vanishing ends. Is that what I was supposed to test?
Re: Undead bugs IMPLEMENTED
Posted: Sun May 17, 2020 8:55 pm
by Stratego (dev)
yes, the bug is fixed - i also saw it orking so i hope will be fine - thanks!
btw: already published to google play
Re: Undead bugs IMPLEMENTED
Posted: Fri Aug 14, 2020 1:56 am
by Pedro constitute
Hello, again Devs
this relates to the current build of 1.127
This relates to the now missing armor possesions upgrade:
When playing undead. The armor possesion upgrade is not present anymore in the crypt. Must be intentional since there is the embassy. But the embassy isn't working.
Maybe take a look?
Also love the game and the progress it made. You guys rocks! Despite the bugs, this game is a boom and treasure, you guys are an active dev with a hellovah great ideas and planning which sums up to success.
I hope you devs continue on and I hope you guys massive luck in your career and creations.
-sincerely me pedro.
Re: Undead bugs IMPLEMENTED
Posted: Fri Aug 14, 2020 4:10 pm
by Alexander82
Yes, that must be researched at the dark portal (undead's embassy), is it not available right now?
Re: Undead bugs IMPLEMENTED
Posted: Sat Aug 15, 2020 3:20 am
by Savra
I can confirm this, the undead embassy doesn't work, you only can occupy it but it also doesn't have a occupied image.
It's missing its production slot.
Elves are missing the writing tech in their embassy too.
Re: Undead bugs IMPLEMENTED
Posted: Sat Aug 15, 2020 9:22 am
by Alexander82
ok, I think that those bugs should be fixed as soon as possible. @Stratego (dev) can we make a fast fix?
Re: Undead bugs IMPLEMENTED
Posted: Sat Aug 15, 2020 12:52 pm
by Stratego (dev)
i read back a few posts but i have no idea what is the (code) bug to fix. please write me - thanks!
daniel
Re: Undead bugs IMPLEMENTED
Posted: Sun Aug 16, 2020 5:42 am
by makazuwr32
Pedro constitute wrote: ↑Fri Aug 14, 2020 1:56 am
Hello, again Devs
this relates to the current build of 1.127
This relates to the now missing armor possesions upgrade:
When playing undead. The armor possesion upgrade is not present anymore in the crypt. Must be intentional since there is the embassy. But the embassy isn't working.
Maybe take a look?
Also love the game and the progress it made. You guys rocks! Despite the bugs, this game is a boom and treasure, you guys are an active dev with a hellovah great ideas and planning which sums up to success.
I hope you devs continue on and I hope you guys massive luck in your career and creations.
-sincerely me pedro.
Savra wrote: ↑Sat Aug 15, 2020 3:20 am
I can confirm this, the undead embassy doesn't work, you only can occupy it but it also doesn't have a occupied image.
It's missing its production slot.
Elves are missing the writing tech in their embassy too.
In short:
Undead embassy (Dark portal) can't research anything and can't use occupied image version.
Writing for elves must be researchable in their embassy (in addition to tc).
@Stratego (dev)
Re: Undead bugs IMPLEMENTED
Posted: Sun Aug 16, 2020 7:40 am
by Tenebrignus
Another bug - grave diggers can't do their work anymore. There is no cooldown, they have free space around them, but after clicking on ability "dig for corpses" nothing happens. Graveyard towers at the same time still can spawn corpses.
@Stratego (dev)
Re: Undead bugs IMPLEMENTED
Posted: Sun Aug 16, 2020 8:21 am
by Stratego (dev)
@Alexander82 can u please check?
Re: Undead bugs IMPLEMENTED
Posted: Sun Aug 16, 2020 3:18 pm
by Alexander82
@makazuwr32 I was thinking to remove writings from all tcs (now all basic races have embassies)
Re: Undead bugs IMPLEMENTED
Posted: Sun Aug 16, 2020 3:19 pm
by Alexander82
Stratego (dev) wrote: ↑Sun Aug 16, 2020 8:21 am
@Alexander82 can u please check?
of course
Re: Undead bugs IMPLEMENTED
Posted: Sun Aug 16, 2020 4:16 pm
by makazuwr32
Alexander82 wrote: ↑Sun Aug 16, 2020 3:18 pm
@makazuwr32 I was thinking to remove writings from all tcs (now all basic races have embassies)
Not sure here actually.
Writing is most useful tech in team games.
Re: Undead bugs IMPLEMENTED
Posted: Sun Aug 16, 2020 4:19 pm
by Alexander82
one more reason to make a embassy (and those aren't counted into factory limits)
Re: Undead bugs IMPLEMENTED
Posted: Sun Aug 16, 2020 5:29 pm
by Stratego (dev)
writing is a core tech (basic mechanic) we should keep it in TC-s imho.
Re: Undead bugs IMPLEMENTED
Posted: Sun Aug 16, 2020 7:27 pm
by makazuwr32
@Stratego (dev) question:
Is it possible to make 2 mutually exclusive techs with same effect?
I mean 2 writing techs: one is for tc exclusive, other is for embassy exclusive.
I am thinking to make tc one to cost 2 times more than embassy one.
Re: Undead bugs IMPLEMENTED
Posted: Sun Aug 16, 2020 7:29 pm
by Stratego (dev)
sorry currently not possible in case of special effect writing.
Re: Undead bugs IMPLEMENTED
Posted: Mon Aug 17, 2020 6:45 pm
by Alexander82
it is not a problem to keep it into tcs then.