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Orc Javelineer's Burning Weapon Removed - Implemented

Posted: Thu May 28, 2020 11:34 am
by AgentA
The Burning Weapon effect disappeared after applying Poison Weapon then expired. Not sure if it's intentional to be that way.

Re: Orc Javelineer's Burning Weapon Removed

Posted: Thu May 28, 2020 12:37 pm
by Midonik
Well two weapon effects can't coexist on a single unit it seems.
I propose the poison weapon ability is removed from the javeliner then.

Re: Orc Javelineer's Burning Weapon Removed

Posted: Thu May 28, 2020 12:38 pm
by Alexander82
No, it is not intentional. Poison weapon worked before jsoning anyway.

I think this should be fixed by @Stratego (dev)

Re: Orc Javelineer's Burning Weapon Removed

Posted: Thu May 28, 2020 2:37 pm
by Stratego (dev)
i think there is some setting is an efect removed the other.

Re: Orc Javelineer's Burning Weapon Removed

Posted: Thu May 28, 2020 2:50 pm
by Dagravian
Yes, but the issue is that 2 weapon enchant effects can't coexist. So one will always overlap the other...

Solutions:
- Make weapon enchant effects coexist. (Coding)
- Remove poison ability from javelineer. (Jsoning)
- Remove passive fire enchant but add it back as weapon enchant ability. (Jsoning)

Re: Orc Javelineer's Burning Weapon Removed

Posted: Thu May 28, 2020 3:37 pm
by Alexander82
There are already other units that should already be affected by 2 weapons at once (e.g. warmage) or that could potentially affect other units with additional on hit abilities (e.g. plague knight) so I think the best way is to make both abilities work at once.

so if @Stratego (dev) could code a solution it would be great.

I could also try making a specific ability for that unit that apply both poison and a burning effect together (to simulate the same result) but I think it is a more general issue that, if not corrected, could present more issue later (for example the warmage was not corrected only cause currently its on-hit abilities are pretty weak and needed a revamp)

Re: Orc Javelineer's Burning Weapon Removed

Posted: Fri May 29, 2020 6:57 am
by Stratego (dev)
i think you can chain effects already uring trnRefefecffectdefID or something, please try it.

Re: Orc Javelineer's Burning Weapon Removed

Posted: Fri May 29, 2020 7:49 am
by Alexander82
@Stratego (dev) The problem here is that the unit has a constant effect already on (burning weapon) and the poison weapon one is overlapping that

Even If I try creating a ability that chains 2 effect it wouldn't solve the problem for other units (e.g. warmage can't use both of its buff together and if plague knight cast poison weapon on a unit that already has burning weapon it will have the same problem)

I could create an ability that is specific for that and only that unit but I can't do the same for effects cast on others.

Re: Orc Javelineer's Burning Weapon Removed

Posted: Fri May 29, 2020 8:04 am
by makazuwr32
Also we were planning to give for some casters castable onto others temporary on-hit effects (Burning weapon, poison weapon, lighting weapon, etc...) and in this case they also could overlap.

Re: Orc Javelineer's Burning Weapon Removed

Posted: Fri May 29, 2020 8:06 am
by Stratego (dev)
i think idont understand clearly.
i sugest email or discord.

Re: Orc Javelineer's Burning Weapon Removed

Posted: Fri May 29, 2020 3:32 pm
by Alexander82
Yes, if you log on discord we can talk there.

Re: Orc Javelineer's Burning Weapon Removed

Posted: Sun Sep 13, 2020 11:42 pm
by Alexander82
Is that bug still present?

Re: Orc Javelineer's Burning Weapon Removed

Posted: Sun Jan 24, 2021 2:01 pm
by makazuwr32
coexisting of multiple on-hit effects is done. Set as Implemented.