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Cavalry logic (charge ability)

Posted: Sat Jun 06, 2020 7:11 pm
by Gral.Sturnn
what do you guys think about this?

Only "lancer" units should have this, demi lancers and hussars should be alright without it

Re: Cavalry logic (charge ability)

Posted: Sat Jun 06, 2020 7:29 pm
by L4cus
I thought about this. Its not the first time someone post m this knid of meachanic/ability/spell/effect. I know that it would be very funny. But idk if its possible, search for this post (about charge ability) at any ao games and u will find the same answer...

Re: Cavalry logic (charge ability)

Posted: Sat Jun 06, 2020 7:32 pm
by Gral.Sturnn
ive seen it before, but whats the problem?

Re: Cavalry logic (charge ability)

Posted: Sat Jun 06, 2020 7:39 pm
by L4cus
On the other hand, qe could simulate this effect but it doesnt need to be called charge(every unit including infantry should be able to charge then) maybe "rush" for more than lancers only. Lots of cavalry units used lance as main weapon not only lancers (hussars and courassiers too, during some periods)

Re: Cavalry logic (charge ability)

Posted: Sat Jun 06, 2020 7:40 pm
by L4cus
Gral.Sturnn wrote: Sat Jun 06, 2020 7:32 pm ive seen it before, but whats the problem?
How should it work? What does the ability do?

Re: Cavalry logic (charge ability)

Posted: Sat Jun 06, 2020 7:45 pm
by Gral.Sturnn
The unit will do bonus damage to a single target in a straight line or simply anywhere in its reach, Also this would make the base damage be a bit lower.

Charge: speed and a lot of damage with its lance
Normal attack: a bit lower representing an stationary attack when the unit is still

Re: Cavalry logic (charge ability)

Posted: Sat Jun 06, 2020 7:52 pm
by L4cus
Mmh this could be also used to hit and run...i dont like rising speed. Just a huge damge and lower defences(since its a charge, the unit is vulnerable)
Or maybe just wait for beta version to proof it

Re: Cavalry logic (charge ability)

Posted: Sat Jun 06, 2020 8:02 pm
by Gral.Sturnn
Well when i said increasing speed it was merely a representation

Re: Cavalry logic (charge ability)

Posted: Sat Jun 06, 2020 8:12 pm
by L4cus
Mmh. Lets just wait and see how this does

Re: Cavalry logic (charge ability)

Posted: Sat Jun 06, 2020 10:44 pm
by Squirrel5555
The more tiles the unit moves before attacking an opponent, the more damage it does. I think that would be a good way to implement it. No need for abilities and the like.

Re: Cavalry logic (charge ability)

Posted: Sat Jun 06, 2020 10:52 pm
by L4cus
Mmh, i would like to have that. But idk if its possible.
@Stratego (dev) , what do you think?

Re: Cavalry logic (charge ability)

Posted: Sun Jun 07, 2020 5:46 am
by Stratego (dev)
no, we dont have such mechanism.