version 1.124
Posted: Mon Jun 08, 2020 11:48 pm
version 1.123 is published long ago
Look what Endru made for us!:
uos already
Change:From now you can build 1.25x more factories than TC-s you have(but min 1 factory), so eg. 12 factories if you have 10 TC-s
Change:From now you can only build half many Mega buildings (eg.Castles) - but min 1, so eg: 5 Castles if you have 10 TCs
Fix:Healer fixes: priory, monastery, monk and cathedral
Siege Rebalance aka Packed Sieges: Catapult power 16->10, range 7->6, armor 0/6->0/3 (upgraded - power 19->12, range 8->7), cannot go into carriers, including buildings, can be transformed into: Catapult Stand: , which has catapult original stats, but 0 movement. Packed Catapult: , which has 4 movement, lower armor, can go into buildings, water transports, but has no attack. Ballista action 2->1, speed 1->2, armor 0/4->0/3 (upgraded action 2->1, armor 1/5 ->1/4), can go into transports and can be transformed into: Ballista Stand: to have 2 actions and increased p.armor(to original value), but no movement. Siege Ballista: special researchable form, which shoots stones, like real roman ballistae often did. Similar to catapult, but has 6 range and much lower power. Has to be researched in siege workshop. Trebuchet speed 1->0. Cannot go into any transports/buildings, but can be transformed into: Packed Trebuchet: which has 4 movement, lower armor, can go into buildings, water transports, but has no attack. Ram speed set to 2 on all upgrades. Cannot go into any transports/buildings, but can be transformed into: Unburdened Ram: which has 4 movement, can go into buildings, water transports, but has bonuses lowered by 25%, hp almost by two thirds, much lower armor and cannot tranport units. Siege Tower once again cannot be transported, but can be transformed into: Packed Siege Tower: which has 4 movement, can go into buildings, water transports, but has hp lowered almost by two thirds, much lower armor and cannot tranport units. Hwacha and Cannoneer cannot go into buildings, unless transformed into unlighted state in which they don't attack. Mantlet speed 1->2, can be carried.
Sight Rebalance - most units/structures has changed sight values according to rules: 2 sight - walls, palisades
3 sight - regular buildings, limited sight units (battering ram, transports)
4 sight - regular army melee units , low siege machines(catapult, ballista etc.)
5 sight - regular cavalry units, chariots, foot ranged units, cannoneer, siege ships
6 sight - foot light quasi-scouting units, mounted archers, high siege machines (siege tower, trebuchet) , attack ships, ramming ships, low or unique terrain towers
7 sight - foot scouts, light cavalry, scouting ships, battleships, regular towers (including cannon tower)
8 sight - castles, forts, fortresses, watch towers, flying units
New units:
Hospitaller Halberdier - heavy infantry anti-mounted unit with healing.
Elite Hospitaller Halberdier - More hp, more armor, more power, more heal.
Inquisitor - unique unit, the ultimate converter, great debuffer, someone to fear.
New techs:
Roman missile tactics - centurion gets additional aura affecting ranged units, that increases range of attack +1.
Prayer - gives unarmed religious healers +1/1 armor to simulate enemies being not very eager to attack.
Chants - give monks ability to buff healers and converters.
Other unit changes:
Templar hp 30->24, armor 2/2->4/3.
Elite Templar hp 38->29, armor 3/3->6/4.
Yabusame and Mongolian Archer are affected by Archery lvl2 and both Archer Armor techs.
Look what Endru made for us!:
uos already
Change:From now you can build 1.25x more factories than TC-s you have(but min 1 factory), so eg. 12 factories if you have 10 TC-s
Change:From now you can only build half many Mega buildings (eg.Castles) - but min 1, so eg: 5 Castles if you have 10 TCs
Fix:Healer fixes: priory, monastery, monk and cathedral
Siege Rebalance aka Packed Sieges: Catapult power 16->10, range 7->6, armor 0/6->0/3 (upgraded - power 19->12, range 8->7), cannot go into carriers, including buildings, can be transformed into: Catapult Stand: , which has catapult original stats, but 0 movement. Packed Catapult: , which has 4 movement, lower armor, can go into buildings, water transports, but has no attack. Ballista action 2->1, speed 1->2, armor 0/4->0/3 (upgraded action 2->1, armor 1/5 ->1/4), can go into transports and can be transformed into: Ballista Stand: to have 2 actions and increased p.armor(to original value), but no movement. Siege Ballista: special researchable form, which shoots stones, like real roman ballistae often did. Similar to catapult, but has 6 range and much lower power. Has to be researched in siege workshop. Trebuchet speed 1->0. Cannot go into any transports/buildings, but can be transformed into: Packed Trebuchet: which has 4 movement, lower armor, can go into buildings, water transports, but has no attack. Ram speed set to 2 on all upgrades. Cannot go into any transports/buildings, but can be transformed into: Unburdened Ram: which has 4 movement, can go into buildings, water transports, but has bonuses lowered by 25%, hp almost by two thirds, much lower armor and cannot tranport units. Siege Tower once again cannot be transported, but can be transformed into: Packed Siege Tower: which has 4 movement, can go into buildings, water transports, but has hp lowered almost by two thirds, much lower armor and cannot tranport units. Hwacha and Cannoneer cannot go into buildings, unless transformed into unlighted state in which they don't attack. Mantlet speed 1->2, can be carried.
Sight Rebalance - most units/structures has changed sight values according to rules: 2 sight - walls, palisades
3 sight - regular buildings, limited sight units (battering ram, transports)
4 sight - regular army melee units , low siege machines(catapult, ballista etc.)
5 sight - regular cavalry units, chariots, foot ranged units, cannoneer, siege ships
6 sight - foot light quasi-scouting units, mounted archers, high siege machines (siege tower, trebuchet) , attack ships, ramming ships, low or unique terrain towers
7 sight - foot scouts, light cavalry, scouting ships, battleships, regular towers (including cannon tower)
8 sight - castles, forts, fortresses, watch towers, flying units
New units:
Hospitaller Halberdier - heavy infantry anti-mounted unit with healing.
Elite Hospitaller Halberdier - More hp, more armor, more power, more heal.
Inquisitor - unique unit, the ultimate converter, great debuffer, someone to fear.
New techs:
Roman missile tactics - centurion gets additional aura affecting ranged units, that increases range of attack +1.
Prayer - gives unarmed religious healers +1/1 armor to simulate enemies being not very eager to attack.
Chants - give monks ability to buff healers and converters.
Other unit changes:
Templar hp 30->24, armor 2/2->4/3.
Elite Templar hp 38->29, armor 3/3->6/4.
Yabusame and Mongolian Archer are affected by Archery lvl2 and both Archer Armor techs.