Religious/cultural techs.
Posted: Thu Jun 11, 2020 12:55 pm
My idea is to give players new techs that could change the way healers (mostly their conversion ability) work. Mostly to protect units from conversion, but in an interesting way.
A) Monotheism/Polytheism techs - researched in churches and advancement centers. Their effects should cancel each other.
Polytheism would give healers bonus conversion chance, but lowers own unit resistance.
Monotheism would lower conversion chances, and buff resistance.
Players shouldn't be able to research both, or steal these.
B) Philosophy tech - research in churches.
Grants healers the ability to remove low resistance effect from healed allies and converted enemies.
C)Loyalty reworks
The loss of health instead being converted is a weird effect. A more realistic effect of the loyalty tech would be to affect the nearly-converted unit with a "moral dilemma" effect that prevents them from fighting for few (3-4?) turns. This would make loyalty more valuable as it allows players to save these units.
D)Patriotism tech - research in TC and castle
Gives your TCs an aura that gives conversion resist (+50%?) to allies in a radius of 3.
E)Honor tech - research in castles
A tech that disallows enemies to cast conversion on your elite (example: hoplites, templars) units. Most units with 100% resistance.
A) Monotheism/Polytheism techs - researched in churches and advancement centers. Their effects should cancel each other.
Polytheism would give healers bonus conversion chance, but lowers own unit resistance.
Monotheism would lower conversion chances, and buff resistance.
Players shouldn't be able to research both, or steal these.
B) Philosophy tech - research in churches.
Grants healers the ability to remove low resistance effect from healed allies and converted enemies.
C)Loyalty reworks
The loss of health instead being converted is a weird effect. A more realistic effect of the loyalty tech would be to affect the nearly-converted unit with a "moral dilemma" effect that prevents them from fighting for few (3-4?) turns. This would make loyalty more valuable as it allows players to save these units.
D)Patriotism tech - research in TC and castle
Gives your TCs an aura that gives conversion resist (+50%?) to allies in a radius of 3.
E)Honor tech - research in castles
A tech that disallows enemies to cast conversion on your elite (example: hoplites, templars) units. Most units with 100% resistance.