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Earth Mover Unit - PEND

Posted: Wed Nov 12, 2014 12:57 am
by Alex486
How about a unit that can clear trees and rocks. The cleared space becomes brown to walk on to build on. Clear trees in 2 moves and rock in 5 moves. The unit can also make elevated ground that a unit can use for increased defense points and increased attack points.

Thoughts?

Re: Earth Mover Unit

Posted: Wed Nov 12, 2014 2:03 pm
by COOLguy
Sounds cool, if it could be implemented.

Re: Earth Mover Unit

Posted: Sat Nov 22, 2014 6:28 pm
by patroid
Maybe the laborer??

Patroid

Re: Earth Mover Unit - PEND

Posted: Wed Dec 03, 2014 11:11 pm
by Stratego (dev)
the engine currently can not handle terrain modification - so i have to put this for later.

Re: Earth Mover Unit - PEND

Posted: Fri Jan 02, 2015 12:54 am
by Alex486
Daniel, what about ignore the elevation aspect and just have the clear option. Functionality wise, it would be like building bridges on water?

Re: Earth Mover Unit - PEND

Posted: Fri Jan 02, 2015 3:45 am
by Stratego (dev)
could be like ropes onto mountains - but that is already a topic.
or what other exact samples u have?

Re: Earth Mover Unit - PEND

Posted: Sun May 17, 2015 10:56 pm
by cakidtraptinid
What about a buildable tile like "mountain path" that acts similar to the bridges that are on the maps. And arent one player specific like the ones that players build. And something similar called "open land" that can be built on forests, water, or mountains that can have buildings put on later. Something like "open land" would allow mechanical units move through forests too