Berserker — REJECTED
Posted: Sun Jun 14, 2020 4:18 pm
Hi, I have an idea for a new unit
Berserker
This unit is classified as a special hunter unit such as an assassin (even if the assassin is classified as an executor or conqueror rather than a hunter, but the point is like that) and has a special ability to increase attack power after being hit by enemys attacks, the ability of this unit comes from the magic theft of life that he learn to strengthen himself for years plus meditation for a long time, as long as he lives in the forest alone he is trained to hunt prey in silence (assasainate), and when hunger (decreased health of the unit) he tends to be able to attack anyone / anything in a way brutal to get food (all that he thinks can be eaten (as long as it is an enemy)), so that he gains additional strength when his health declines as he is attacked while recovering from injury in any damage (success) he produces
Stats
Category infantry melee,.. Any suggestion?
Cost 4 or 5
Hp 28 or 30
Attack pwr 8
Spd 3
Sight 4
Amr 4
p.amr 0
Dodge melee -
Dodge range -
Dodge counter -
Trainable Hunting lodge, mage hut
Bonusses
50% to building, siege, thrower
150% to fortified building
200% to megas
Bonusses special
100% to animal, plant, flesh n blood, giants
(Stats might need balancing)
Ability
@Pasive
- Lifelink
- Rage,increasing attack pwr by 1 every get damaged stack up to 3 times, after stack 3 increasing it's spd by 1 (the effect will disappear when the health of the unit is full)
I'm bad at drawing, n suc* with pixel. Sry with that
But maybe we can use the AOS image ^_^
Berserker
This unit is classified as a special hunter unit such as an assassin (even if the assassin is classified as an executor or conqueror rather than a hunter, but the point is like that) and has a special ability to increase attack power after being hit by enemys attacks, the ability of this unit comes from the magic theft of life that he learn to strengthen himself for years plus meditation for a long time, as long as he lives in the forest alone he is trained to hunt prey in silence (assasainate), and when hunger (decreased health of the unit) he tends to be able to attack anyone / anything in a way brutal to get food (all that he thinks can be eaten (as long as it is an enemy)), so that he gains additional strength when his health declines as he is attacked while recovering from injury in any damage (success) he produces
Stats
Category infantry melee,.. Any suggestion?
Cost 4 or 5
Hp 28 or 30
Attack pwr 8
Spd 3
Sight 4
Amr 4
p.amr 0
Dodge melee -
Dodge range -
Dodge counter -
Trainable Hunting lodge, mage hut
Bonusses
50% to building, siege, thrower
150% to fortified building
200% to megas
Bonusses special
100% to animal, plant, flesh n blood, giants
(Stats might need balancing)
Ability
@Pasive
- Lifelink
- Rage,increasing attack pwr by 1 every get damaged stack up to 3 times, after stack 3 increasing it's spd by 1 (the effect will disappear when the health of the unit is full)
I'm bad at drawing, n suc* with pixel. Sry with that
But maybe we can use the AOS image ^_^