Leader Unit Abilities
Posted: Sun Jun 14, 2020 6:05 pm
Just to start off, I think leaders (those with an aura that boosts friendly units, think Human Captain, Orc King, Kobold Lord) are a liability because of their aura. They seem to boost units as long as those units remain within the range of their ability. Units that exit, or are left out when the leader moves, proceed to lose their bonus, specifically for attack. If they re-enter they are only moved back to the "normal" attack level before the leader was near, and must remain near to keep it. The leaders create a unit dependence that harms their side. Is this incorrect in any way?
I thought there was previously (maybe this was just age of strategy) a number of turns where the effects wear off for those outside the zone, if this is not the case anymore in AoF could it be reinstated?
I thought there was previously (maybe this was just age of strategy) a number of turns where the effects wear off for those outside the zone, if this is not the case anymore in AoF could it be reinstated?