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Giant zombie - ANSWERED

Posted: Mon Jun 15, 2020 10:21 am
by Badnorth
Abomination

Cost: 6
Trainable at: Graveyard
Hp: 62
Att: 16
Spd: 2 (water: 1)
Armor: 1/4
Sight: 5
Power range: 1
SpellResistance: 50%
Spells:
Consume Corpse

Undeads,Giants,Zombies

Bonuses:
100% buildings
200% Fortifications
700% Mega Buildings

Re: Super Mutants and upgraded ver.

Posted: Mon Jun 15, 2020 10:23 am
by Badnorth
Tech: Evolve Mutant cost: 6
Abomination
Cost: 8
Trainable at: Graveyard
Hp: 96
Att: 20
Spd: 3 (water: 1)
Armor: 2/6
Power range: 2
SpellResistance: 100%
Spells:
Consume Corpse(CD:1)
&
Thunder storm(CD: 3)

Undeads,Giants,Anti infantry

Bonuses:
100% infantry
100% buildings
200% Fortifications
1000% Mega Buildings

Like this? @@Savra

Re: Super Mutants and upgraded ver.

Posted: Mon Jun 15, 2020 11:15 am
by Badnorth
Forgot to tell :oops: this units are Burnable

Re: Super Mutants and upgraded ver.

Posted: Mon Jun 15, 2020 12:18 pm
by Vārimathras Ashegūl
I think this the mostly Undead OPP!!!!!! 8-) Add this awesome!!!!
Yes?

Re: Super Mutants and upgraded ver.

Posted: Mon Jun 15, 2020 1:28 pm
by Badnorth
What? Isn't 3 the Normal speed. ?

Also what do I change for It being so Op ?

Re: Super Mutants and upgraded ver.

Posted: Mon Jun 15, 2020 4:26 pm
by Savra
I'd say just call it a abomination, and to with just the first form and pair it with zombies.

We'll just use the first image though, might later give the cemetery reaper the ability to reanimated these from corpses at a small chance like 20% or 10%...

Stats could be:

Trains: graveyard
Cost:6
Hp:62
Atk:16
Aoe:1
Rng:1
Sight:5
Spd:2 W:1
Arm:1
P.arm:4
Res:40%
Abilities:
Eat corpse
Bonuses:
100% buildings
200% fortifications
700% megas

Class: undead, zombies, giants

Re: Super Mutants and upgraded ver.

Posted: Mon Jun 15, 2020 4:55 pm
by Badnorth
So Cemetery reapers are gonna spawn something like this ?
Thats awesome. Im gonna change the topic name.

Re: Giant zombie

Posted: Mon Jun 15, 2020 5:09 pm
by Badnorth
Also Savra the 2nd mutant I made how is it? The "Animation".

Re: Giant zombie

Posted: Mon Jun 15, 2020 6:13 pm
by Savra
I'd say it doesn't exactly fit. With thunderstorm and the such, that's why I said just name the first variant abomination instead and we'll go with that. Zombies don't upgrade like skeletons do with tiers but instead focus more on being mobile meat shields that can infect and weaken your enemies for your other troops to take down easier.

We might include the ability for the unit to explode on death with a poison cloud but that's if they can program that.

Re: Giant zombie

Posted: Mon Jun 15, 2020 6:41 pm
by erosbonjour
Good 👍👍 HP +20

Re: Giant zombie

Posted: Mon Jun 15, 2020 10:27 pm
by Alexander82
The idea of a giant zombie have been made multiple times and it have always been rejected, please use the search topic before opening a new one.

Re: Giant zombie - ANSWERED

Posted: Tue Jun 16, 2020 12:53 am
by Badnorth
Well... :(