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Graphics : Terrain

Posted: Wed Jun 17, 2020 4:57 am
by Badnorth
Here we will post terrains for Age of Discovery .

Re: Graphics : Terrain

Posted: Wed Jun 17, 2020 8:43 am
by Maxbirykov2004
What wrong about terrains what exists now?

Re: Graphics : Terrain

Posted: Wed Jun 17, 2020 9:08 am
by Badnorth
We already have? Lucus said we need em.

Re: Graphics : Terrain

Posted: Wed Jun 17, 2020 9:40 am
by Maxbirykov2004
QuadrupoleStrat wrote: Wed Jun 17, 2020 9:08 am We already have? Lucus said we need em.
Amm standard terrain package from Aos Aof Aoww...
But i think lucas right because this package is pretty simple

Re: Graphics : Terrain

Posted: Wed Jun 17, 2020 9:43 am
by Badnorth
Oh ok

Re: Graphics : Terrain

Posted: Wed Jun 17, 2020 10:14 am
by Squirrel5555
Well AOS has most terrains, but I would request marsh terrain if possible. This could be impassable for siege, and defensive buildings would be unbuildable, and maybe have a slowing effect on units on it. I know this is similar to forest, but I would really like another sprite for it. :D

Re: Graphics : Terrain

Posted: Wed Jun 17, 2020 11:31 am
by Stratego (dev)
we will have AOW terrains in AOD by default, not AOS (those are 32px based not 64px)

Re: Graphics : Terrain

Posted: Wed Jun 17, 2020 11:43 am
by Badnorth
Oh thats cool

Re: Graphics : Terrain

Posted: Wed Jun 17, 2020 12:02 pm
by Squirrel5555
Nice.

But some terrain requests that I have are:

Marsh: no defensive buildings, considerably slower movement speed, siege cant move through it

Hills: improves range of siege slightly, impassable for wagons maybe

Are these effects possible? :)

Re: Graphics : Terrain

Posted: Wed Jun 17, 2020 12:16 pm
by Badnorth
Muddy : Reduces speed of Infantry by 1 and cavalry by 2
Siege cannot go through

Re: Graphics : Terrain

Posted: Wed Jun 17, 2020 12:19 pm
by Badnorth
Ruins/Urban : Reduces speed of Infantry by 1 increases infantry piercing armor and Artillery miss chance. Siege cannot go through also wagons.

Re: Graphics : Terrain

Posted: Wed Jun 17, 2020 12:24 pm
by L4cus
Marsh and muddy are not the same?
Uphill bonuses...could be ok but not only rising piercing armor
highgrass terrain: not bonuses but u can hide units there(only infamtry) (idk if its possible)
Rocky terrain: slightly rises melee and piercing armor

Re: Graphics : Terrain

Posted: Mon Aug 03, 2020 11:43 am
by L4cus
QuadrupoleStrat wrote: Wed Jun 17, 2020 12:19 pm Ruins/Urban : Reduces speed of Infantry by 1 increases infantry piercing armor and Artillery miss chance. Siege cannot go through also wagons.
At aoww there are some ruins u can set at mapeditor for campaigns...the spritrs could be changed

Re: Graphics : Terrain

Posted: Mon Aug 03, 2020 11:55 am
by Badnorth
Maybe we could also add a corpse for structures?
Rubble - buildings,fortifications : Vanishing 3 - 10 HP 0/0 Armor
Large rubble - Mega Buildings : Vanishing 6 - 30 HP 0/0 Armor
But it may lead to a disadvantage.

Re: Graphics : Terrain

Posted: Mon Aug 03, 2020 11:59 am
by L4cus
I understand unit corpses to desappear, but a ruin...it doesnt just dissapear that easily...i dokt think so...

Re: Graphics : Terrain

Posted: Mon Aug 03, 2020 12:02 pm
by Badnorth
a bad idea but.

Rubble - Vanishing - 16
Mega rubble - Vanishing - 32

Re: Graphics : Terrain

Posted: Mon Aug 03, 2020 12:04 pm
by L4cus
A new idea:
1 heavy cavalry lose 2 speed at forest and any other disadvantageous terrain
Also some terrains like shallow that allow cav to pass trought but some big ships cant
Also, muddy terrain and some others would reduce heavy armored and light armored units speed by 1. Unarmored infantry isnt affected
After techs and some uogrades i will learn to mod terrains

Re: Graphics : Terrain

Posted: Mon Aug 03, 2020 12:08 pm
by L4cus
QuadrupoleStrat wrote: Mon Aug 03, 2020 12:02 pm a bad idea but.

Rubble - Vanishing - 16
Mega rubble - Vanishing - 32
How would it work? If u step on it, then desappears?
It doesnt desappear if u step on it so its an obtacle?
U have to wait 16 turns until it?

Re: Graphics : Terrain

Posted: Mon Aug 03, 2020 12:21 pm
by Badnorth
Lasts for 16 turns unless destroyed.
An obstacle yes.
But I still think it is a bad idea.

Re: Graphics : Terrain

Posted: Mon Aug 03, 2020 12:27 pm
by L4cus
QuadrupoleStrat wrote: Mon Aug 03, 2020 12:21 pm Lasts for 16 turns unless destroyed.
An obstacle yes.
But I still think it is a bad idea.
Maybe for the future...mmh
I havent decided yet if corpses are be on the game...

Re: Graphics : Terrain

Posted: Mon Aug 03, 2020 12:30 pm
by Badnorth
It may be a good sign when the enemy just killed a unit.

Re: Graphics : Terrain

Posted: Mon Aug 03, 2020 12:32 pm
by Badnorth
When is stratego gonna mark you as moderator? So you can merge and delete things..this could be useful .

Re: Graphics : Terrain

Posted: Mon Aug 03, 2020 12:44 pm
by L4cus
Ywah it would...
Dont worry...he must be busy with soemthing related or unralted to the game...