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AOD Modding: USED unit IDs

Posted: Mon Jul 06, 2020 1:58 pm
by L4cus
This topic will be used only to share id number we are using in our jsons.
Remember: WE CAN NOT REPEAT ID!!
No discussions in this topic please...(its only notify the rest about id stuffs)

Re: AOD Modding: USED unit IDs

Posted: Mon Jul 06, 2020 2:33 pm
by L4cus
@Maxbirykov2004 , @QuadrupoleStrat
I used "unit_hum_inf_scouts" id: 20012

Re: AOD Modding: USED unit IDs

Posted: Wed Jul 08, 2020 9:23 am
by Maxbirykov2004
Thanks affirmative i also post here all id numbers

Re: AOD Modding: USED unit IDs

Posted: Wed Jul 29, 2020 12:40 am
by L4cus
UNITS:

UNIT_BRI_INF_CITIZEN: 20005
UNIT_BRI_INF_SPEARMEN: 20006
UNIT_BRI_INF_LONGBOWMEN: 20007
UNIT_BRI_CAV_LIGHT_HORSEMEN: 20008
UNIT_BRI_INF_FOOT_KNIGHTS: 20009
UNIT_BRI_INF_ARQUEBUISERS: 20010

UNIT_BRI_INF_SAILORS: 20013

UNIT_BRI_CAV_LATE_KNIGHTS: 20015

UNIT_BRI_ART_BOMBARD: 20018
UNIT_BRI_ART_BOMBARD_PACKED: 20019

UNIT_BRI_ART_HANDCANNONER: 20021

UNIT_BRI_ART_FALCONET: 20044

UNIT_BRI_BLD_FOUNDRY: 20058
UNIT_BRI_BLD_BARRACKS: 20059
UNIT_BRI_BLD_PORT: 20078
UNIT_BRI_BLD_STABLES: 20086
UNIT_BRI_BLD_GUNSMITH: 20087
UNIT_BRI_BLD_WATCH_TOWER: 20088
UNIT_BRI_SHIP_COG: 20089
UNIT_BRI_SHIP_GALLEY: 20090
TECH_MATCHLOCK: 20091
TECH_SOCKET_BAYONET: 20092
UNIT_BRI_CAV_HORSE_ARCHERS: 20093
UNIT_BRI_SHIP_CARRACK: 20094
UNIT_BRI_ART_MORTAR: 20095
UNIT_BRI_ART_MORTAR_PACKED: 20096
UNIT_BRI_INF_MUSKETMEN: 20097
TECH_UPGRADE_UNIT_MUSKETEERS: 20098
UNIT_BRI_INF_MUSKETEERS: 20099
UNIT_ALL_CAV_MOUNTED_ARQUEBUSIERS: 20100
UNIT_ALL_SHIP_GALLEON: 20101
TECH_UPGRADE_UNIT_GALLEON: 20102
TECH_IMPROVED_STOCK: 20103
TECH_UPGRADE_BRI_UNIT_LINE_INFANTRY: 20104
TECH_UPGRADE_BRI_UNIT_LINE_INFANTRY_NAPOLEONIC: 20105
UNIT_BRI_INF_LINE_INFANTRY: 20106
UNIT_BRI_INF_LINE_INFANTRY_NAPOLEONIC: 20107
UNIT_ALL_INF_GRENADIERS: 20108
UNIT_BRI_BLD_ARMOURSMITH: 20109
UNIT_BRI_INF_INFANTRY_OFFICER: 20110
TECH_PLUG_BAYONET: 20111
TECH_FLINTLOCK: 20112
TECH_WHEELLOCK: 20113
UNIT_FRE_CAV_CRANEQUINIER: 20114
UNIT_FRE_CAV_CRANEQUINIER_VETERAN: 20115
TECH_UPGRADE_FRE_UNIT_CRANEQUINIER: 20116

TECH_AGE_1: 30059
TECH_AGE_2: 30060
TECH_AGE_3: 30061

EFFECTS:

EFFECT_OLD_MUSKET_SHOT: 604
EFFECT_HANDCANNON_SHOT: 607
EFFECT_AURA_OFFICER: 615
EFFECT_AURA_OFFICER_EFFECT: 616
EFFECT_TRANSFORM_BOMBARD: 626
EFFECT_TRANSFORM_MORTAR: 643
EFFECT_DISORIENTED: 644
EFFECT_INSTANT_GRENADE: 633
EFFECT_MUSKET_SHOT: 659
EFFECT_ARQUEBUS_SHOT: 660
EFFECT_ARQUEBUS_MOUNTED_SHOT: 661
EFFECT_AFFECT_HANDCANNON_DAMAGE: 10003
EFFECT_AFFECT_AURA_OFFICER: 10012
EFFECT_AFFECT_ARQUEBUS_DAMAGE: 10028
EFFECT_AFFECT_GRANADE_DAMAGE: 10020
EFFECT_AFFECT_OLD_MUSKET_DAMAGE: 10025
EFFECT_AFFECT_MUSKET_DAMAGE: 10026
EFFECT_AFFECT_DISORIENTED: 10029
EFFECT_AFFECT_INSPIRE: 10030
EFFECT_AFFECT_INSPIRE_STATS: 10031

these are the units and their id i am using...please check before using them
the gaps are because of the aog units still on the assets files

Re: AOD Modding: USED unit IDs

Posted: Wed Jul 29, 2020 12:42 am
by L4cus
@Squirrel5555 ! post the units id u r using, so i wont use them

Re: AOD Modding: USED unit IDs

Posted: Fri Aug 07, 2020 2:34 am
by L4cus
L4cus wrote: Wed Jul 29, 2020 12:40 am these are the units and their id i am using...please check before using them
This post was edited to order the current unit ids

40sss: for british infantry
42sss: for artillery
43sss: for cavalry
44sss: for structures
45sss: ships
47sss: unique techs

Re: AOD Modding: USED unit IDs

Posted: Fri Aug 07, 2020 6:52 am
by Stratego (dev)
nononono - i dont suggest separating id sections! there is actually no use - i did the same but was only a pain in the ass! lol

make simply a continous numbering sequecnce regadrless of unit type and regardless of nation regardless of is that a tech or unit.

(i wrote it into the "wisdom" post as i remember)

also DONT forget the ID length is limited (because of the skins). i dont remember but i wrote somewhere. so dont make GAPs in ID-s and make it continously.

Re: AOD Modding: USED unit IDs

Posted: Fri Aug 07, 2020 1:33 pm
by L4cus
Ok, i will change it

Re: AOD Modding: USED unit IDs

Posted: Sun Aug 23, 2020 8:56 pm
by L4cus
L4cus wrote: Wed Jul 29, 2020 12:40 am these are the units and their id i am using...please check before using them
the gaps are because of the aog units still on the assets files
updated list...should i add effects/spells id's too?

Re: AOD Modding: USED unit IDs

Posted: Sun Aug 23, 2020 9:05 pm
by Stratego (dev)
sure

Re: AOD Modding: USED unit IDs

Posted: Mon Aug 24, 2020 2:20 am
by L4cus
Done.

Re: AOD Modding: USED unit IDs

Posted: Sat Aug 29, 2020 10:47 pm
by L4cus
L4cus wrote: Wed Jul 29, 2020 12:40 am these are the units and their id i am using...please check before using them
the gaps are because of the aog units still on the assets files
@Squirrel5555 @Gral.Sturnn @DreJaDe @QuadrupoleStrat @Maxbirykov2004
here guys u can see my progress, so i dont have to make a topic to make u know. actually its ready for a beta i think...but there are some sprites left, i haave posted about it on their own topics.
actually this is my way to make u work as i want, with this little gift...thanks guys

Re: AOD Modding: USED unit IDs

Posted: Sun Aug 30, 2020 1:15 am
by Gral.Sturnn
haha thank you l4cus if i tried to do this myself it would flop the 2nd day im horrible at coding i hope we have more future on this

Re: AOD Modding: USED unit IDs

Posted: Sun Aug 30, 2020 9:38 am
by DreJaDe
L4cus wrote: Sat Aug 29, 2020 10:47 pm
L4cus wrote: Wed Jul 29, 2020 12:40 am these are the units and their id i am using...please check before using them
the gaps are because of the aog units still on the assets files
@Squirrel5555 @Gral.Sturnn @DreJaDe @QuadrupoleStrat @Maxbirykov2004
here guys u can see my progress, so i dont have to make a topic to make u know. actually its ready for a beta i think...but there are some sprites left, i haave posted about it on their own topics.
actually this is my way to make u work as i want, with this little gift...thanks guys
Oretty nice

Re: AOD Modding: USED unit IDs

Posted: Sun Aug 30, 2020 9:42 am
by Badnorth
Great
L4cus wrote: Sat Aug 29, 2020 10:47 pm
L4cus wrote: Wed Jul 29, 2020 12:40 am these are the units and their id i am using...please check before using them
the gaps are because of the aog units still on the assets files
@Squirrel5555 @Gral.Sturnn @DreJaDe @QuadrupoleStrat @Maxbirykov2004
here guys u can see my progress, so i dont have to make a topic to make u know. actually its ready for a beta i think...but there are some sprites left, i haave posted about it on their own topics.
actually this is my way to make u work as i want, with this little gift...thanks guys

Re: AOD Modding: USED unit IDs

Posted: Sun Aug 30, 2020 10:13 pm
by Maxbirykov2004
L4cus wrote: Sat Aug 29, 2020 10:47 pm
L4cus wrote: Wed Jul 29, 2020 12:40 am these are the units and their id i am using...please check before using them
the gaps are because of the aog units still on the assets files
@Squirrel5555 @Gral.Sturnn @DreJaDe @QuadrupoleStrat @Maxbirykov2004
here guys u can see my progress, so i dont have to make a topic to make u know. actually its ready for a beta i think...but there are some sprites left, i haave posted about it on their own topics.
actually this is my way to make u work as i want, with this little gift...thanks guys
Finally :)

Re: AOD Modding: USED unit IDs

Posted: Mon Aug 31, 2020 8:26 pm
by L4cus
i lost my data T_T

Re: AOD Modding: USED unit IDs

Posted: Mon Aug 31, 2020 8:53 pm
by Gral.Sturnn
What happened?

Re: AOD Modding: USED unit IDs

Posted: Mon Aug 31, 2020 8:55 pm
by L4cus
i tried to install windows again and that happened
i had my data on a 2tb disk so i was sure nothing wold happen
looks like its formatted
no data left...

Re: AOD Modding: USED unit IDs

Posted: Mon Aug 31, 2020 8:57 pm
by Gral.Sturnn
you didnt save your data on a hard drive?

sooo.... that means....

Re: AOD Modding: USED unit IDs

Posted: Mon Aug 31, 2020 9:01 pm
by Gral.Sturnn
you sure you lost it?

when i installed windows on my mac it separated my disk and i could switch from mac to windows whenever i wanted u sure you cant do that?

Re: AOD Modding: USED unit IDs

Posted: Mon Aug 31, 2020 9:03 pm
by L4cus
as i said
i uninstalled ubuntu in order toinstall windows, all my data was on another disk, all is gone
at least i have an earlier version of my assets files T_T
i will try to make it even better

Re: AOD Modding: USED unit IDs

Posted: Mon Aug 31, 2020 9:07 pm
by Maxbirykov2004
Damn :cry:

Re: AOD Modding: USED unit IDs

Posted: Mon Aug 31, 2020 9:10 pm
by Gral.Sturnn
well thats sad

Re: AOD Modding: USED unit IDs

Posted: Mon Aug 31, 2020 9:21 pm
by Gral.Sturnn
whatever you need we are here l4cus

i suggest you use google drive or somehting next time so whatever happens your valuable data is still online

Re: AOD Modding: USED unit IDs

Posted: Mon Aug 31, 2020 10:23 pm
by Maxbirykov2004
Gral.Sturnn wrote: Mon Aug 31, 2020 9:21 pm whatever you need we are here l4cus

i suggest you use google drive or somehting next time so whatever happens your valuable data is still online
Yes, what do you lose, we might help you with this ;)

Re: AOD Modding: USED unit IDs

Posted: Wed Sep 02, 2020 8:26 pm
by Stratego (dev)
added and modified ID in the list:
TECH_PLUG_BAYONET: 20111
TECH_FINTLOCK: 20112
TECH_WHEELLOCK: 20113
UNIT_FRE_CAV_CRANEQUINIER: 20114
UNIT_FRE_CAV_CRANEQUINIER_VETERAN: 20115
TECH_UPGRADE_FRE_UNIT_CRANEQUINIER: 20116

Re: AOD Modding: USED unit IDs

Posted: Wed Sep 02, 2020 8:37 pm
by Stratego (dev)
also 2 effectaffects
EFFECT_AFFECT_INSPIRE: 10030
EFFECT_AFFECT_INSPIRE_STATS: 10031

Re: AOD Modding: USED unit IDs

Posted: Wed Sep 02, 2020 9:09 pm
by Stratego (dev)
TECH_FLINTLOCK instead of TECH_FINTLOCK

Re: AOD Modding: USED unit IDs

Posted: Wed Sep 02, 2020 9:13 pm
by L4cus
oh i didnt notice lol