Damage affects ships performance.
Posted: Fri Jul 10, 2020 3:23 pm
Currently, a damaged ship can do the sane things as a normal ship, but with less health. I propose this:
For aircraft carriers: if they receive more than 50% damage, they can no longer build or shelter aircraft.
For submarines: if they receive more than 50% damage, they can no longer shoot torpedoes.
If they receive more than 50% damage, they can no longer dive. If they are submerged already, they will be forced to the surface.
For ALL ships: if they receive more than 50% damage, their speed is reduced by 50%. If they receive more than 75% damage, their speed is reduced by 75%.
If they receive more than 60% damage, their damage will be reduced by 50% as there will gun turrets that are out of commission.
Sorry for lengthy post, but I hope you like this!
For aircraft carriers: if they receive more than 50% damage, they can no longer build or shelter aircraft.
For submarines: if they receive more than 50% damage, they can no longer shoot torpedoes.
If they receive more than 50% damage, they can no longer dive. If they are submerged already, they will be forced to the surface.
For ALL ships: if they receive more than 50% damage, their speed is reduced by 50%. If they receive more than 75% damage, their speed is reduced by 75%.
If they receive more than 60% damage, their damage will be reduced by 50% as there will gun turrets that are out of commission.
Sorry for lengthy post, but I hope you like this!