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Damage affects ships performance.

Posted: Fri Jul 10, 2020 3:23 pm
by Shark guy 35
Currently, a damaged ship can do the sane things as a normal ship, but with less health. I propose this:

For aircraft carriers: if they receive more than 50% damage, they can no longer build or shelter aircraft.
For submarines: if they receive more than 50% damage, they can no longer shoot torpedoes.
If they receive more than 50% damage, they can no longer dive. If they are submerged already, they will be forced to the surface.
For ALL ships: if they receive more than 50% damage, their speed is reduced by 50%. If they receive more than 75% damage, their speed is reduced by 75%.
If they receive more than 60% damage, their damage will be reduced by 50% as there will gun turrets that are out of commission.

Sorry for lengthy post, but I hope you like this!

Re: Damage affects ships performance.

Posted: Fri Jul 10, 2020 3:54 pm
by Jasondunkel
the idea is certainly a good one, if it works for ships, you could do it for other units as well, but I think it will be difficult to program

Re: Damage affects ships performance.

Posted: Fri Jul 10, 2020 6:08 pm
by Puss_in_Boots
^