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Ekdromoi IMPLEMENTED

Posted: Fri Jul 17, 2020 8:17 am
by SirPat
Greek Ekdromoi are hoplites but without the body armor
Ill post an img one's im done
Idea:
They act as normal Hoplites but have lower stats cost 4-5 turns but has an ability when he's beside a hoplite he gets +1speed unstackable
Ekdromoi are just like normal hoplites but can run out of the phalanx to chase the escaping enemies

Stats:

27hp
11power
5/3
3speed
100%resist
Same bonuses

Active effect:
Leave phalanx
Desc. "This unit is ordered to leave his phalanx to chase escaping enemies"
Gives +1 speed(unstackable lasts 1turn)
Rng 1

Help me at stats

Re: Ekdromoi

Posted: Fri Jul 17, 2020 8:32 am
by SirPat
Stat change:
4turns
26hp
11
4/3
Same

Re: Ekdromoi

Posted: Fri Jul 17, 2020 9:17 am
by Badnorth
Nice

Re: Ekdromoi

Posted: Fri Jul 17, 2020 2:45 pm
by SirPat
@QuadrupoleStrathelp me at the sprite it should look like a hoplite without cape chest plate skirt and shin guards and metal shoes so it should look like a greek townsman but with corinthian helmet hopis spear and Tsinellas😂lol(slippers)

Re: Ekdromoi

Posted: Fri Jul 17, 2020 2:49 pm
by Badnorth
What will he wear at the bottoms ?

Let me do & post it tomorrow I got a new sleeping schedule..I have to sleep at 11:00pm

Re: Ekdromoi

Posted: Fri Jul 17, 2020 2:51 pm
by SirPat
Those wooden slippers I know greeks have those
unit_hoplite_template.png
unit_hoplite_template.png (1.05 KiB) Viewed 1681 times
heres a template

Re: Ekdromoi

Posted: Fri Jul 17, 2020 2:58 pm
by Badnorth
Lemme do it Tommorow

Re: Ekdromoi

Posted: Fri Jul 17, 2020 3:43 pm
by SirPat
unit_hoplite_template.png
unit_hoplite_template.png (1.21 KiB) Viewed 1680 times

Re: Ekdromoi

Posted: Fri Jul 17, 2020 6:24 pm
by L4cus
SirPat wrote: ↑Fri Jul 17, 2020 8:32 am Stat change:
4turns
26hp
11
4/3
Same
4/3 is too much even with the helmet and the shield
if they are melee speciallist ... it should have 2/1
also, i dont like the ability, if they leave the phalanx formation then they would run in scattered formation, so they wouldnt be next to the other.
in other words, just give them 4 speed.
if they are light troops, then thoy would have lower attack, but since they are melee speciallist 10 is ok...
what about bonuses?
i dont like the spartan hoplite not having bonus v cav.
maybe against light units...

Re: Ekdromoi

Posted: Fri Jul 17, 2020 11:28 pm
by Badnorth
I suggest 2/2

Re: Ekdromoi

Posted: Sat Jul 18, 2020 12:59 am
by Badnorth
SirPat wrote: ↑Fri Jul 17, 2020 3:43 pm unit_hoplite_template.png
Looks great!

That's sandals :lol:

Re: Ekdromoi

Posted: Sat Jul 18, 2020 1:12 am
by Badnorth
My Stats suggestion
Trained at barracks & tc
Cost: 4
Hp 23
Atk 11
Armoire 2/2
Spd 4
Sight 5
Heal bonus 3.0
SR: 100%
Bonuses:
75% infantry melee ( melee combat specialists )
100% light infantry ( melee combat specialists )

Also here's the link about ekdromoi https://www.google.com/url?sa=t&source= ... WmXaIzx9Yq

Re: Ekdromoi

Posted: Sat Jul 18, 2020 1:49 am
by L4cus
i agree with 2/2 armor.
about bonuses, i would change it:
+50% v foot ranged
+100% v light inf, mounted

since is a spearman is logical to give them bouns against cav, also, bonus against ranged because they leave the formation to catch routing enemies, i can suposse to catch skirmishers that are shooting the phalanx...i used mi imagination here so its not like something i am sure about...

Re: Ekdromoi

Posted: Sat Jul 18, 2020 1:56 am
by SirPat
L4cus wrote: ↑Fri Jul 17, 2020 6:24 pm
SirPat wrote: ↑Fri Jul 17, 2020 8:32 am Stat change:
4turns
26hp
11
4/3
Same
4/3 is too much even with the helmet and the shield
if they are melee speciallist ... it should have 2/1
also, i dont like the ability, if they leave the phalanx formation then they would run in scattered formation, so they wouldnt be next to the other.
in other words, just give them 4 speed.
if they are light troops, then thoy would have lower attack, but since they are melee speciallist 10 is ok...
what about bonuses?
i dont like the spartan hoplite not having bonus v cav.
maybe against light units...
They will only have 3 speed, they acted as hoplites that chases down fleeing enemies when ordered to.
How about an ability that gives him +1speed for 1-3 turn but have a cooldown of 2-4 turns they wouldnt have 4speed because of the wieght of their equipment
They are like clean up units but acted as a tank at the start of battle then chases some enemies at the end of the battle.

Re: Ekdromoi

Posted: Sat Jul 18, 2020 2:17 am
by Badnorth
Sprint as an ability

Re: Ekdromoi

Posted: Sat Jul 18, 2020 2:39 am
by SirPat
Yeah sprint ability. But have a CD

Re: Ekdromoi

Posted: Sat Jul 18, 2020 2:48 am
by Badnorth
SirPat wrote: ↑Sat Jul 18, 2020 2:39 am Yeah sprint ability. But have a CD
Lol of course you can't run forever

Re: Ekdromoi

Posted: Sat Jul 18, 2020 2:53 am
by SirPat
:lol: but what should it be? Lasts 2 turns and CD 4

Re: Ekdromoi

Posted: Sat Jul 18, 2020 2:57 am
by Badnorth
Yeah just that

Re: Ekdromoi

Posted: Sat Jul 18, 2020 2:59 am
by Badnorth
QuadrupoleStrat wrote: ↑Fri Jul 17, 2020 11:28 pm I suggest 2/2
What sprite is best ?

Re: Ekdromoi

Posted: Sat Jul 18, 2020 3:05 am
by SirPat
QuadrupoleStrat wrote: ↑Fri Jul 17, 2020 11:28 pm I suggest 2/2
Replace the V with a sun or team colored circle so it will not be a Spartan

Re: Ekdromoi

Posted: Sat Jul 18, 2020 3:41 am
by Badnorth
.

Re: Ekdromoi

Posted: Sat Jul 18, 2020 11:24 am
by SirPat
Nice img Quad

Re: Ekdromoi

Posted: Mon Aug 10, 2020 8:21 am
by Badnorth
Sir pat

Set this to implemented