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Ekdromoi IMPLEMENTED
Posted: Fri Jul 17, 2020 8:17 am
by SirPat
Greek Ekdromoi are hoplites but without the body armor
Ill post an img one's im done
Idea:
They act as normal Hoplites but have lower stats cost 4-5 turns but has an ability when he's beside a hoplite he gets +1speed unstackable
Ekdromoi are just like normal hoplites but can run out of the phalanx to chase the escaping enemies
Stats:
27hp
11power
5/3
3speed
100%resist
Same bonuses
Active effect:
Leave phalanx
Desc. "This unit is ordered to leave his phalanx to chase escaping enemies"
Gives +1 speed(unstackable lasts 1turn)
Rng 1
Help me at stats
Re: Ekdromoi
Posted: Fri Jul 17, 2020 8:32 am
by SirPat
Stat change:
4turns
26hp
11
4/3
Same
Re: Ekdromoi
Posted: Fri Jul 17, 2020 9:17 am
by Badnorth
Nice
Re: Ekdromoi
Posted: Fri Jul 17, 2020 2:45 pm
by SirPat
@QuadrupoleStrathelp me at the sprite it should look like a hoplite without cape chest plate skirt and shin guards and metal shoes so it should look like a greek townsman but with corinthian helmet hopis spear and Tsinellas

lol(slippers)
Re: Ekdromoi
Posted: Fri Jul 17, 2020 2:49 pm
by Badnorth
What will he wear at the bottoms ?
Let me do & post it tomorrow I got a new sleeping schedule..I have to sleep at 11:00pm
Re: Ekdromoi
Posted: Fri Jul 17, 2020 2:51 pm
by SirPat
Those wooden slippers I know greeks have those

- unit_hoplite_template.png (1.05 KiB) Viewed 1681 times
heres a template
Re: Ekdromoi
Posted: Fri Jul 17, 2020 2:58 pm
by Badnorth
Lemme do it Tommorow
Re: Ekdromoi
Posted: Fri Jul 17, 2020 3:43 pm
by SirPat

- unit_hoplite_template.png (1.21 KiB) Viewed 1680 times
Re: Ekdromoi
Posted: Fri Jul 17, 2020 6:24 pm
by L4cus
SirPat wrote: ↑Fri Jul 17, 2020 8:32 am
Stat change:
4turns
26hp
11
4/3
Same
4/3 is too much even with the helmet and the shield
if they are melee speciallist ... it should have 2/1
also, i dont like the ability, if they leave the phalanx formation then they would run in scattered formation, so they wouldnt be next to the other.
in other words, just give them 4 speed.
if they are light troops, then thoy would have lower attack, but since they are melee speciallist 10 is ok...
what about bonuses?
i dont like the spartan hoplite not having bonus v cav.
maybe against light units...
Re: Ekdromoi
Posted: Fri Jul 17, 2020 11:28 pm
by Badnorth
I suggest 2/2
Re: Ekdromoi
Posted: Sat Jul 18, 2020 12:59 am
by Badnorth
SirPat wrote: ↑Fri Jul 17, 2020 3:43 pm
unit_hoplite_template.png
Looks great!
That's sandals

Re: Ekdromoi
Posted: Sat Jul 18, 2020 1:12 am
by Badnorth
My Stats suggestion
Trained at barracks & tc
Cost: 4
Hp 23
Atk 11
Armoire 2/2
Spd 4
Sight 5
Heal bonus 3.0
SR: 100%
Bonuses:
75% infantry melee ( melee combat specialists )
100% light infantry ( melee combat specialists )
Also here's the link about ekdromoi
https://www.google.com/url?sa=t&source= ... WmXaIzx9Yq
Re: Ekdromoi
Posted: Sat Jul 18, 2020 1:49 am
by L4cus
i agree with 2/2 armor.
about bonuses, i would change it:
+50% v foot ranged
+100% v light inf, mounted
since is a spearman is logical to give them bouns against cav, also, bonus against ranged because they leave the formation to catch routing enemies, i can suposse to catch skirmishers that are shooting the phalanx...i used mi imagination here so its not like something i am sure about...
Re: Ekdromoi
Posted: Sat Jul 18, 2020 1:56 am
by SirPat
L4cus wrote: ↑Fri Jul 17, 2020 6:24 pm
SirPat wrote: ↑Fri Jul 17, 2020 8:32 am
Stat change:
4turns
26hp
11
4/3
Same
4/3 is too much even with the helmet and the shield
if they are melee speciallist ... it should have 2/1
also, i dont like the ability, if they leave the phalanx formation then they would run in scattered formation, so they wouldnt be next to the other.
in other words, just give them 4 speed.
if they are light troops, then thoy would have lower attack, but since they are melee speciallist 10 is ok...
what about bonuses?
i dont like the spartan hoplite not having bonus v cav.
maybe against light units...
They will only have 3 speed, they acted as hoplites that chases down fleeing enemies when ordered to.
How about an ability that gives him +1speed for 1-3 turn but have a cooldown of 2-4 turns they wouldnt have 4speed because of the wieght of their equipment
They are like clean up units but acted as a tank at the start of battle then chases some enemies at the end of the battle.
Re: Ekdromoi
Posted: Sat Jul 18, 2020 2:17 am
by Badnorth
Sprint as an ability
Re: Ekdromoi
Posted: Sat Jul 18, 2020 2:39 am
by SirPat
Yeah sprint ability. But have a CD
Re: Ekdromoi
Posted: Sat Jul 18, 2020 2:48 am
by Badnorth
SirPat wrote: ↑Sat Jul 18, 2020 2:39 am
Yeah sprint ability. But have a CD
Lol of course you can't run forever
Re: Ekdromoi
Posted: Sat Jul 18, 2020 2:53 am
by SirPat

but what should it be? Lasts 2 turns and CD 4
Re: Ekdromoi
Posted: Sat Jul 18, 2020 2:57 am
by Badnorth
Yeah just that
Re: Ekdromoi
Posted: Sat Jul 18, 2020 2:59 am
by Badnorth
Re: Ekdromoi
Posted: Sat Jul 18, 2020 3:05 am
by SirPat
Replace the V with a sun or team colored circle so it will not be a Spartan
Re: Ekdromoi
Posted: Sat Jul 18, 2020 3:41 am
by Badnorth
.
Re: Ekdromoi
Posted: Sat Jul 18, 2020 11:24 am
by SirPat
Nice img Quad
Re: Ekdromoi
Posted: Mon Aug 10, 2020 8:21 am
by Badnorth
Sir pat
Set this to implemented