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fletching implemented
Posted: Sat Jul 18, 2020 2:11 am
by L4cus
even on the twilight of the bows and arrows some brave men still fighting with them...
this would rise the attack of crossbowmen, longbowmen, etc...
only the attack...
only +1...
these units are supossed to be underused as the game advances...
everybody agree? it needs a image, could we use the mastery achery lv1 img?
Re: fletchers
Posted: Sat Jul 18, 2020 5:03 am
by Gral.Sturnn
Sounds fine as an early advantage, what cost tho?
Re: fletchers
Posted: Sat Jul 18, 2020 11:11 am
by L4cus
Able at armory
Cost 4-5 turns
Effect: +1 attack to crossbowmen/longbowmen/horse archers/mounted crossbowwen/...
Re: fletchers
Posted: Thu Aug 27, 2020 11:53 am
by L4cus
this needs a sprite, i would like to use archery mastery lv 1 image, since the size ist ok...
or if u want to make a new one its ok too
Re: fletchers
Posted: Thu Aug 27, 2020 12:20 pm
by Badnorth
I wonder who made those techs...they look too perfect.
I assume CoolGuy or Endru?
Re: fletchers
Posted: Fri Aug 28, 2020 10:26 pm
by L4cus
i already asked him (endru)
we got a nice one:

- tech_all_fletching.png (838 Bytes) Viewed 2797 times
Re: fletchers
Posted: Fri Aug 28, 2020 10:39 pm
by L4cus
arrow towers will benefit from this
related to this, i was thinking that longbowmen upgraded could require fletchers
maybe it would make it less viable ...
also, the name was changed to fletching
Re: fletching
Posted: Fri Aug 28, 2020 11:09 pm
by Squirrel5555
Sounds good
Re: fletching
Posted: Sun Aug 30, 2020 10:22 pm
by Maxbirykov2004