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Phalanx techs

Posted: Sat Jul 18, 2020 2:35 am
by SirPat
Cost ?
Hoplites will have an aura with 1range just like roman tech

nonstackable:
'Rear support'
+1-2 power to nearby hoplite(as if someones helping you attack)

Stackable:
'Phalanx formation'
+0/1(the 1 p.armor here represents someone in front/back/sides making you safe from arrows but the reason why it doesnt give armor represents that there should be someone around you to block any form of melee dmg so to protect a hoplite in phalanx against melee is to soround the hoplite, this gives the real effect of a phalanx.)

All of these will be in the Phalanx tech once researched it gives both aura's so i guess it should be quite expensive

Re: Phalanx techs

Posted: Sat Jul 18, 2020 2:37 am
by SirPat
Ps. This affects both hoplites and ekdromoi

Re: Phalanx techs

Posted: Sat Jul 18, 2020 2:44 am
by Badnorth
Nice

My suggestion is cost - 7 or 8 and should be learned at barracks
This will work like the testudo formation the Romans has ?

More greek units is awesome

Re: Phalanx techs

Posted: Sat Jul 18, 2020 2:45 am
by SirPat
Yeah it works like testudo

Re: Phalanx techs

Posted: Sat Jul 18, 2020 2:46 am
by L4cus
i would reduce it to just one aura...+1/+2 armor

Re: Phalanx techs

Posted: Sat Jul 18, 2020 2:56 am
by SirPat
I do like my concept of a phalanx though