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Officer (not general) - IMPLEMENTED

Posted: Sat Jul 18, 2020 11:52 am
by L4cus
A unit with small buffing aura to be next to fighting infantry on the front
Cost 4
Hp 30
Attack 8
Range 1
Armor 3/3
Speed 3
Sight 5
Spell resistance 30%
Bonuses
+100% v infantry

Aura: hold morale
Neutralize the enemies moral shocks
+2 attack, +1/+1 armor to owned units

Reasons...these wars characterized by not having that huge losses on both sides since weapons (muskets and cannons) were not that accuerate. The most important factor was the control line to keep giving orders and the morale...
So iwwwasthinkng about the game and maybe foucs it on morale combats...
Every enemy attack will low ur stats...
If u dont take care of that, ur units will be worse than ur enemies and u will be dwfeated...
Is just an idea i just got...

Re: Officer (not general)

Posted: Sat Jul 18, 2020 3:12 pm
by Squirrel5555
L4cus wrote: Sat Jul 18, 2020 11:52 am So iwwwasthinkng about the game and maybe foucs it on morale combats...
Every enemy attack will low ur stats...
Yeah we were talking about something similar before, like shock aura for heavy troops. It would be cool to implement more morale related things also. Officers could help get rid of such effects for troops near to them

Re: Officer (not general)

Posted: Sat Jul 18, 2020 3:56 pm
by Badnorth
If an allied unit is close to an enemy unit ( eg. 2 tiles & 2 enemies ) it will inflict demoralize tp the sprrounded unit

Re: Officer (not general)

Posted: Sat Jul 18, 2020 4:28 pm
by L4cus
QuadrupoleStrat wrote: Sat Jul 18, 2020 3:56 pm If an allied unit is close to an enemy unit ( eg. 2 tiles & 2 enemies ) it will inflict demoralize tp the sprrounded unit
i dont really get what u mean...

and yeah, i think we talked about this before...

other idea is that wecould hvae officers for every type of unit...cav, infantry, artillery...and only 1 kind of general (a superior officer)
each one specializes in buff one kind of unit

Re: Officer (not general)

Posted: Sat Jul 18, 2020 4:43 pm
by Squirrel5555
QuadrupoleStrat wrote: Sat Jul 18, 2020 3:56 pm If an allied unit is close to an enemy unit ( eg. 2 tiles & 2 enemies ) it will inflict demoralize tp the sprrounded unit
I think it should depend, not every unit should have aura. Especially as the auras(atleast some) will stack.

For example:
Shock aura only for heavy units (heavy cav, knights, grenadiers etc.),
some elite units could have demoralise aura(winged hussar, old guard, coldstream guard etc.)
Leadership/encourage aura to counter demoralise aura by buffing nearby units(officers)
You will need to build leadership units like officers because without them, low quality spam armies can become useless if too many demoralise aura units are nearby

And we still need many more ideas for this

Re: Officer (not general)

Posted: Sat Jul 18, 2020 6:45 pm
by Gral.Sturnn
should it be mounted or in foot?

Re: Officer (not general)

Posted: Sat Jul 18, 2020 6:54 pm
by L4cus
Gral.Sturnn wrote: Sat Jul 18, 2020 6:45 pm should it be mounted or in foot?
Infantry oficer: dismounted
Artillery officer: doubt
Cavalry officer: Mounted (obviously)
General/marshal (mounted)

every one will have an additional unit on the sprite

infantry officer: flag banner
Artillery officer: assitant gunner
Cavalry officer: a horseman with trumpet
General/marshal: bodyguard(2 more men)

Re: Officer (not general)

Posted: Sat Jul 18, 2020 8:43 pm
by Squirrel5555
Well we have 18th english infantry officer already

Re: Officer (not general)

Posted: Mon Jul 20, 2020 2:10 am
by Badnorth
Deleted.

Re: Officer (not general)

Posted: Mon Jul 20, 2020 2:13 am
by Badnorth
What are the looks? What century ? Do they wield weapons? Courage boosters? (Eg. Flag)

Re: Officer (not general)

Posted: Mon Jul 20, 2020 9:14 am
by Squirrel5555
Here are the 18th century infantry officers for England and France. And 18th century drummers for England and France. I made changes from the officer I posted elsewhere, so make sure you use this one.

Re: Officer (not general)

Posted: Mon Jul 20, 2020 9:37 am
by Badnorth
Wow*

Looks great

Re: Officer (not general)

Posted: Mon Jul 20, 2020 10:25 am
by Squirrel5555
French cavalry officer, has a guy with a trumpet also

Re: Officer (not general)

Posted: Mon Jul 20, 2020 11:32 am
by L4cus
As spected of u, good images squirrel!
Then, these ifficers should be produced from the discoveries era (17th century) or just for 18th century?

Re: Officer (not general)

Posted: Mon Jul 20, 2020 11:41 am
by Squirrel5555
Thanks :)
L4cus wrote: Mon Jul 20, 2020 11:32 am Then, these ifficers should be produced from the discoveries era (17th century) or just for 18th century?
I'm not sure, but uniforms did not change TOO much from mid-late 17th century - 18th century, so maybe we can makes these units available in discovery era?

Re: Officer (not general)

Posted: Mon Jul 20, 2020 11:56 am
by L4cus
Great!...
What about generals? They existed even at medieval era...
Maybe the sprite could change along the era...
Medieval era: sinilar to a knight
Renaissance: full body armor
Discoveries: courass
Napoleonic: not armor but some unique accesories

Re: Officer (not general)

Posted: Mon Jul 20, 2020 10:44 pm
by Gral.Sturnn
sounds cool, you know if aonyone needs images, just let me know

Re: Officer (not general)

Posted: Mon Jul 20, 2020 11:32 pm
by L4cus
riht now, we dont.
but we could use unused sprites...i mean, we have lots of discarded sprite all around the forum we can use for it...if any of them fit the characteristics we are asking, them we make a new sprite

Re: Officer (not general)

Posted: Tue Jul 21, 2020 5:18 am
by Maxbirykov2004
Well...

Re: Officer (not general)

Posted: Sun Aug 30, 2020 6:06 am
by L4cus
Squirrel5555 wrote: Mon Jul 20, 2020 9:14 am Here are the 18th century infantry officers for England and France. And 18th century drummers for England and France. I made changes from the officer I posted elsewhere, so make sure you use this one.
mmh those flag should show the nation flag
here the british flag:
Image

Re: Officer (not general)

Posted: Sun Aug 30, 2020 6:07 am
by L4cus
the json is ready and the aura too, so it would only need the image
the aura needs an indicator

Re: Officer (not general)

Posted: Sun Sep 06, 2020 12:07 pm
by Squirrel5555
Here is mounted english officer

Re: Officer (not general)

Posted: Sun Sep 06, 2020 12:20 pm
by Squirrel5555
Officer with flag

Re: Officer (not general)

Posted: Sun Sep 06, 2020 12:59 pm
by L4cus
Squirrel5555 wrote: Sun Sep 06, 2020 12:20 pm Officer with flag
its really nice, i think it needs more team clor

Re: Officer (not general)

Posted: Sun Sep 06, 2020 2:04 pm
by Squirrel5555
Okay

Re: Officer (not general)

Posted: Sun Sep 06, 2020 2:47 pm
by Gral.Sturnn
Ill take the 17th century ones

Re: Officer (not general)

Posted: Sun Sep 06, 2020 4:33 pm
by Maxbirykov2004
Wow

Re: Officer (not general)

Posted: Sun Sep 06, 2020 10:27 pm
by DreJaDe
Squirrel5555 wrote: Sun Sep 06, 2020 2:04 pmOkay
Now too much team coloring jk.

I think the arms, the hat dont and the sword gurard dont need the team coloring. Also the sword looks like a medieval sword?

Re: Officer (not general)

Posted: Mon Sep 07, 2020 2:45 am
by Gral.Sturnn
Officer and general discoceries era

Re: Officer (not general)

Posted: Mon Sep 07, 2020 2:48 am
by L4cus
it fits for renaissance too
late knights will be somehow the medieval officers...