Unit - insane orc MTG
Posted: Mon Nov 17, 2014 8:07 pm
I read a few MTG cards and i saw some orc or goblin cards that said: "attack if able" (meaning: will attack even if the the controller did not wanted him to attack)
This concept fits the "races" section the general race discussions saying: orcs are hard to control and like to disorder.
So i thought of a unit (it will be an upgrade i guess) that is pretty cheap (even 1 turns) but you can not control it completely, eg: goes to attack by itself by an AI logic.
version a):
- cheap 1 turn
- relatively strong (like the orc warrior)
- but player can not control it, can not move it, and cannot attack with it (the unit constantly disordering)
- it will move forward enemy (AI controls it instead of you)
- and will attack by itself
- player can not even say "stand down" or "delete" to him
- however it is still the player's unit so it can occupy buildings for him.
- maybe he has only 2 movement (not to be op)
version b): light version
- it will not move by itself, player can move it
- but player can not say "stand down" to him or "delete" to him
- he will attack to enemy units always if he still have ability to attack (so he will attack even if player does not want to)
- this is not a big drawback so this sould not be a 1 turn cost unit, but maybe somewhat different to orc warrior.
- can have 3 movement too.
what do u think?
This concept fits the "races" section the general race discussions saying: orcs are hard to control and like to disorder.
So i thought of a unit (it will be an upgrade i guess) that is pretty cheap (even 1 turns) but you can not control it completely, eg: goes to attack by itself by an AI logic.
version a):
- cheap 1 turn
- relatively strong (like the orc warrior)
- but player can not control it, can not move it, and cannot attack with it (the unit constantly disordering)
- it will move forward enemy (AI controls it instead of you)
- and will attack by itself
- player can not even say "stand down" or "delete" to him
- however it is still the player's unit so it can occupy buildings for him.
- maybe he has only 2 movement (not to be op)
version b): light version
- it will not move by itself, player can move it
- but player can not say "stand down" to him or "delete" to him
- he will attack to enemy units always if he still have ability to attack (so he will attack even if player does not want to)
- this is not a big drawback so this sould not be a 1 turn cost unit, but maybe somewhat different to orc warrior.
- can have 3 movement too.
what do u think?