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Viking ship rebalance IMPLEMENTED
Posted: Thu Jul 23, 2020 4:34 pm
by Badnorth
Viking ship is too costy I suggest reducing its cost to 5 or 6 since they can only do one thing and that is to attack while inside & It is very effective and usefull in land and sea battles but I think its cost is too high.
Also maybe just make it trainable at nordic hall.
Isn't 7 turns a bit long ?
Re: Viking ship cost reduce to 6
Posted: Thu Jul 23, 2020 5:33 pm
by Endru1241
It has cost 6 already.
It is trainable at nordic hall and docks.
Re: Viking ship cost reduce to 6
Posted: Thu Jul 23, 2020 11:45 pm
by SirPat
Should it really cost 6? I think it should change to 4-5 or give it some special nordic halls upgrades, is it trainable at the nordic halls? How about give it techs like long decks +1 carry, or a tech that gives +2 p.armor to carried units.
Re: Viking ship cost reduce to 6
Posted: Fri Jul 24, 2020 3:31 am
by Badnorth
Lol it is six but my brain first told me it was 7
I kinda agree with SirPat
It should be 5 but can only be trained at nordic hall
Also a tech like sirpat said Long decks..it would be cool to carry 2 units at a time.
Re: Viking ship cost reduce to 6
Posted: Fri Jul 24, 2020 3:58 pm
by SirPat
Yeah having 2guys to defend the ship will be more effective and so that you can bring 1 guy for repairs and 1 guy for protection
Re: Viking ship cost reduce to 6
Posted: Fri Jul 24, 2020 4:42 pm
by Endru1241
Giving it more carry space would allow for tc-like defence tactics.
I wouldn't ever want to see fire archer hidden behind hoplite.
As for the cost change for 5 - I am not sure it's really needed.
Longships have unique properties, which allows for unconventional tactics - it has it's use.
Re: Viking ship rebalance IMPLEMENTED
Posted: Mon Aug 10, 2020 10:43 am
by Endru1241
It got boarding ship category, which lessens damage from many ships.