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Barbarian ACCEPTED

Posted: Wed Jul 29, 2020 10:48 am
by Badnorth
Barbarian
Cost: 4
Hp: 30
Att: 8
Spd: 4
Armor: 0/0
Sight: 4
SpellResist: 100%
Bonuses:
50% Heavy foot melee
75% Light foot melee
100% Medium foot melee
100% Buildings
120% Fortifications
450% Mega Buildings
Desc: a fanatic who charges onto battle to break enemy formations.Even a better fighter at the battle field with the warpaint tech.Affected by warpaint.
(Need help with balancing if needed)

Re: Barbarian

Posted: Wed Jul 29, 2020 11:04 am
by Badnorth
Battle axe rework*

Re: Barbarian

Posted: Thu Dec 03, 2020 7:57 am
by Badnorth
Barbaric Warrior
Produced at: Primitive hut.
Cost: 4
Hp: 28
Att: 8
Spd: 4
Armor: 0/0
Sight: 4
MR: 50%
Heal bonus: 1.0
Bonuses:
50% Melee Foot
50% Pole-arm wielder
50% Archers
100% Buildings
200% Fortifications
600% Mega Buildings
Categories:
Medium foot melee, Anti-Buildings, Shield bearer, Primitive.

Re: Barbarian

Posted: Thu Dec 03, 2020 10:09 pm
by DreJaDe
A 4 turn unit for a barbarian? That kinda sounds weird?

Just a funny thought. What if it has a bonus against Roman units specifically.

Re: Barbarian

Posted: Fri Dec 04, 2020 3:31 pm
by Hyuhjhih
Imo, barbarians ,the noble savages, should be similar to the wolf warrior. With raged ability, and normal stats of swordsman. Bonus against structures.
Barbaric Warrior
Produced at: Primitive hut.
Cost: 4
Hp: 22
Att: 8
Spd: 3
Armor: 0/0
Sight: 4
MR: 0%
Heal bonus: 1.0
Abiity :Raged Barbarian
+2 att , +1 speed , +3/+3 armour, +1 act, heal max health.MR 100%
Last 2 , cd 3
Bonuses:
100% Buildings
200% Fortifications
600% Mega Buildings
Categories:
Medium foot melee, Anti-Buildings,Primitive.
The image in my idea can be similar to
Image
Ref clash of clans barbarian lvl 6

Re: Barbarian

Posted: Fri Dec 04, 2020 5:30 pm
by Badnorth
I don't really agree with stats. Seems Berserker-ish and is kinda unbalanced ability-wise.
How about cheap raging warriors? Like 2 turns with either rage ability or throwing axes. Like cheap kamikaze units.

My proposition:
Barbaric Warrior
Produced at: Primitive hut, Celtic RoundHouse.
Cost: 2
Hp: 9
Att: 10
Spd: 3
Armor: 0/0
Sight: 4
MR: 45%
Heal bonus: 1.0
Ability:
War Frenzy
+4 dmg, +2/0 armor, +6 hp.
Lasts for 2 turns, Cooldown is 4 turns.
Doesn't consume action points.
Bonuses:
10% Archers
100% Buildings
100% Siege machines
100% Ships
200% Fortifications
500% Mega Buildings
Categories:
Medium foot melee, Anti-Buildings, Shield bearer, Primitive.

Affected by Tattoos and Warpaint.

Re: Barbarian

Posted: Sat Dec 05, 2020 6:40 am
by Morningwarrior
QuadrupoleStrat wrote: Fri Dec 04, 2020 5:30 pm I don't really agree with stats. Seems Berserker-ish and is kinda unbalanced ability-wise.
How about cheap raging warriors? Like 2 turns with either rage ability or throwing axes. Like cheap kamikaze units.

My proposition:
Barbaric Warrior
Produced at: Primitive hut, Celtic RoundHouse.
Cost: 2
Hp: 9
Att: 10
Spd: 3
Armor: 0/0
Sight: 4
MR: 45%
Heal bonus: 1.0
Ability:
War Frenzy
+4 dmg, +2/0 armor, +6 hp.
Lasts for 2 turns, Cooldown is 4 turns.
Doesn't consume action points.
Bonuses:
10% Archers
100% Buildings
100% Siege machines
100% Ships
200% Fortifications
500% Mega Buildings
Categories:
Medium foot melee, Anti-Buildings, Shield bearer, Primitive.

Affected by Tattoos and Warpaint.
You develoupe a great balanced status,ohhh,endru will be proud

Re: Barbarian

Posted: Sat Dec 05, 2020 11:35 am
by Badnorth
Haha, what? I don't know if this is balanced, probably. I don't get much saying from endru when my stats are balanced so I wouldn't know. It is most likely he will balance it himself when making the json.

Re: Barbarian

Posted: Sat Dec 05, 2020 11:37 am
by Badnorth
@Endru1241 what do you think? About the unit sprite, stats and flavour? Any chance of implementation ?

Re: Barbarian

Posted: Sun Dec 06, 2020 4:28 am
by Morningwarrior
QuadrupoleStrat wrote: Sat Dec 05, 2020 11:35 am Haha, what? I don't know if this is balanced, probably. I don't get much saying from endru when my stats are balanced so I wouldn't know. It is most likely he will balance it himself when making the json.
I'm just saying

Re: Barbarian

Posted: Sun Dec 06, 2020 1:00 pm
by Endru1241
To be honest - I already put that unit on my todo list quite some time ago.
But I forgot which stats I wanted to implement it with - first or 2nd 4 turn proposition (possibly with some small changes).
I'll try to review it carefully.

Re: Barbarian

Posted: Sun Dec 06, 2020 2:45 pm
by Badnorth
Endru1241 wrote: Sun Dec 06, 2020 1:00 pm To be honest - I already put that unit on my todo list quite some time ago.
But I forgot which stats I wanted to implement it with - first or 2nd 4 turn proposition (possibly with some small changes).
I'll try to review it carefully.
Ah, nice.

Re: Barbarian

Posted: Sun Dec 06, 2020 2:49 pm
by Shark guy 35
Hyuhjhih wrote: Fri Dec 04, 2020 3:31 pm Imo, barbarians ,the noble savages, should be similar to the wolf warrior. With raged ability, and normal stats of swordsman. Bonus against structures.
Barbaric Warrior
Produced at: Primitive hut.
Cost: 4
Hp: 22
Att: 8
Spd: 3
Armor: 0/0
Sight: 4
MR: 0%
Heal bonus: 1.0
Abiity :Raged Barbarian
+2 att , +1 speed , +3/+3 armour, +1 act, heal max health.MR 100%
Last 2 , cd 3
Bonuses:
100% Buildings
200% Fortifications
600% Mega Buildings
Categories:
Medium foot melee, Anti-Buildings,Primitive.
The image in my idea can be similar to
Image
Ref clash of clans barbarian lvl 6
Is it a coincidence that I have level 6 barbarians at the time I read this?

Re: Barbarian

Posted: Mon Dec 07, 2020 7:15 pm
by Morningwarrior
QuadrupoleStrat wrote: Sun Dec 06, 2020 2:45 pm
Endru1241 wrote: Sun Dec 06, 2020 1:00 pm To be honest - I already put that unit on my todo list quite some time ago.
But I forgot which stats I wanted to implement it with - first or 2nd 4 turn proposition (possibly with some small changes).
I'll try to review it carefully.
Ah, nice.
You see,you unit is accept!!!

Re: Barbarian

Posted: Tue Dec 08, 2020 3:14 am
by Badnorth
Morningwarrior wrote: Mon Dec 07, 2020 7:15 pm
QuadrupoleStrat wrote: Sun Dec 06, 2020 2:45 pm
Endru1241 wrote: Sun Dec 06, 2020 1:00 pm To be honest - I already put that unit on my todo list quite some time ago.
But I forgot which stats I wanted to implement it with - first or 2nd 4 turn proposition (possibly with some small changes).
I'll try to review it carefully.
Ah, nice.
You see,you unit is accept!!!
Nice.

Re: Barbarian

Posted: Wed Dec 09, 2020 6:06 pm
by Morningwarrior
QuadrupoleStrat wrote: Tue Dec 08, 2020 3:14 am
Morningwarrior wrote: Mon Dec 07, 2020 7:15 pm
QuadrupoleStrat wrote: Sun Dec 06, 2020 2:45 pm

Ah, nice.
You see,you unit is accept!!!
Nice.
dawn prevails