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Nordic unit : Viking

Posted: Tue Aug 04, 2020 2:22 pm
by Badnorth
A generic viking.
desc- a famous and brutal warrior of the viking era..Fights better at the sea.
Trained at : Nordic hall
Cost: 2
Hitpoints: 20
Attack: 8
Speed: 3
Armor: 0/1
Sight: 4
Mental resist: 25%
Bonuses:
120% Ships (except for transport ships)
200% Transport ships
100% Buildings
150% Fortifications
450% Mega Buildings

They are best used when on viking longships to help beat ships easily especially transportation ships.and can act as a cheap melee defensive unit on special occations.

Re: Nordic unit : Viking

Posted: Tue Aug 04, 2020 2:33 pm
by L4cus
This is much stronger than swordman
Too powerfull.
Where should it be produced?

Re: Nordic unit : Viking

Posted: Tue Aug 04, 2020 3:04 pm
by Badnorth
its already written there .

I'll edit stats
22 - 20 HP nerf

Re: Nordic unit : Viking

Posted: Tue Aug 04, 2020 3:12 pm
by Badnorth
If endru or other forumers sees it as a good idea I'll make image.

Re: Nordic unit : Viking

Posted: Tue Aug 04, 2020 3:14 pm
by L4cus
Not only that, the armor too!
Mmh maybe lets jst wait for endru opinion...

Re: Nordic unit : Viking

Posted: Tue Aug 04, 2020 3:25 pm
by Badnorth
Then that'd be underpowered imo.
And their production is already limited so I think its a no to nerf.

Re: Nordic unit : Viking

Posted: Tue Aug 04, 2020 4:45 pm
by Badnorth
Mmmm yeah I think its op.

I'll change stats
8 - 7 Attack
150% - 120% Fortifications bonuses

Re: Nordic unit : Viking

Posted: Tue Aug 04, 2020 4:46 pm
by L4cus
Attack is ok for me i mean the armor, 1/1 is a lot for a 2 cost unit

Re: Nordic unit : Viking

Posted: Wed Aug 05, 2020 12:54 am
by Badnorth
Okay
7 - 8 att
120% - 150% Fortifications bonuses
1/1 - 0/1

Re: Nordic unit : Viking

Posted: Thu Aug 06, 2020 10:39 am
by Badnorth
Here is stats for a 3 turn unit , does anyone deem this unit useful?Well i do.
A generic viking.
desc- a famous and brutal warrior of the viking era..Fights better at the sea.
Trained at : Nordic hall
Cost: 3
Hitpoints: 23
Attack: 10
Speed: 3
Armor: 1/2
Sight: 4
Mental resist: 30%
Heal bonus: 1.5
Bonuses:
120% Ships (except for transport ships)
250% Transport ships
120% Buildings
130% Fortifications
420% Mega Buildings
They are best used when on viking longships to help beat ships easily especially transportation ships.and can act as a melee defensive unit on special occations.

Viking

Posted: Thu Jul 15, 2021 5:13 am
by DreJaDe
We have a vikiing Berserk but no ordinary Viking? Then why not have one.

Viking
Cost:2
Hp:20
Atk:9
Arm:1
Range arm:2

Bonus: same as swordsman

Viking lvl 2
Cost:2
Hp:23
Atk:12
Arm:1
Range arm:3

Bonus: same as swordsman

Viking
Cost:2
Hp:25
Atk:15
Arm:2
Range arm:5

Bonus: same as swordsman


Training facility: Nordic Factory

Re: Viking

Posted: Thu Jul 15, 2021 5:53 am
by Badnorth
I think this stats would make Swordsman unit obsolete. It is only trained at Nordic Hall, yes but it's stats are far too superior than swordsman's.

Suggestion: Maybe make this unit, Viking not receive Blacksmith Upgrades as a con?
And maybe make Viking Ship have an aura range of 0, affecting only units inside it. All nordic units or Viking units inside Viking ship will have +2 attack and +1 speed (+1 speed so when they get near to land, norse units would be represented as fast raiding or something).

Re: Viking

Posted: Thu Jul 15, 2021 6:42 am
by Hyuhjhih
A i got a better idea. Boost the att a bit more and give .60 heal bonus.

Like att 10,14, 16

And reduced speed.

This will match the Vikings' brute strength and will cost for speed and heal.

Re: Viking

Posted: Thu Jul 15, 2021 6:49 am
by Squirrel5555
Hyuhjhih wrote: Thu Jul 15, 2021 6:42 am A i got a better idea. Boost the att a bit more and give .60 heal bonus.

Like att 10,14, 16

And reduced speed.

This will match the Vikings' brute strength and will cost for speed and heal.
Reduce the speed of Vikings? Lightly armoured warriors known to carry out lightning raids :lol: I'm not sure about that one chief.

Re: Viking

Posted: Thu Jul 15, 2021 7:10 am
by DreJaDe
Squirrel5555 wrote: Thu Jul 15, 2021 6:49 am
Hyuhjhih wrote: Thu Jul 15, 2021 6:42 am A i got a better idea. Boost the att a bit more and give .60 heal bonus.

Like att 10,14, 16

And reduced speed.

This will match the Vikings' brute strength and will cost for speed and heal.
Reduce the speed of Vikings? Lightly armoured warriors known to carry out lightning raids :lol: I'm not sure about that one chief.
Agreed.

I quite like North's suggestion more but, viking ships are expensive

Re: Viking

Posted: Thu Jul 15, 2021 7:27 am
by Badnorth
Yeah.. That's one thing. Viking Ships are too expensive for their usage.

I'd rather spend more turns on a galleon than a viking ship.

Re: Viking

Posted: Thu Jul 15, 2021 7:47 am
by godOfKings
Wat about changing cost of viking ships to 4 turns?

Re: Nordic unit : Viking

Posted: Sat Jul 17, 2021 10:58 am
by Endru1241
Merged.
Also - please create new topic about decreasing viking ship cost.