Page 1 of 1
Petardier rebalance IMPLEMENTED
Posted: Tue Aug 11, 2020 4:07 pm
by Badnorth
Petardier also might need rebalance .
He can hardly kill anything .
Re: Armoured petardier
Posted: Tue Aug 11, 2020 5:35 pm
by Morningwarrior
at most it could cause 30 dmg.
Re: Armoured petardier
Posted: Tue Aug 11, 2020 8:13 pm
by SirPat
Yeah he needs a rebalance it takes about 3-4 petardiers to destroy a gate if im not wrong.
Gates should have a breached effect when attacked by a petardier or cannon breached effect makes the gate to be passable by any one
Re: Armoured petardier
Posted: Tue Aug 11, 2020 8:48 pm
by phoenixffyrnig
QuadrupoleStrat wrote: ↑Tue Aug 11, 2020 4:07 pm
Petardier also might need rebalance .
He can hardly kill anything .
Agreed, they're bogging useless in current format, they couldn't even blow up a beach ball!
Re: Armoured petardier
Posted: Tue Aug 11, 2020 11:16 pm
by Squirrel5555
This is stirring up an old topic, but isn't it slightly weird that the petardier is worse at his job (busting down buildings and what not) than the assassin is

? And that guy is supposed to specialise in a completely different field of work, and is also invisible!
Re: Armoured petardier
Posted: Tue Aug 11, 2020 11:29 pm
by SirPat
yeah
Re: Armoured petardier
Posted: Tue Aug 11, 2020 11:36 pm
by Badnorth
Squirrel5555 wrote: ↑Tue Aug 11, 2020 11:16 pm
This is stirring up an old topic, but isn't it slightly weird that the petardier is worse at his job (busting down buildings and what not) than the assassin is

? And that guy is supposed to specialise in a completely different field of work, and is also invisible!
Yes
Re: Armoured petardier
Posted: Tue Aug 11, 2020 11:55 pm
by Badnorth
He should have atleast more bonuses to buildings , or have a huge bonus to gates and gets to be trained at TC .
Re: Armoured petardier
Posted: Wed Aug 12, 2020 12:03 am
by SirPat
and maybe seige workshop patards wouldnt really destroy walls that effectively so I believe he should have an effect known as gate breaching (only affects gates and palisade gates) when petardier attacks a gate it give the gate breached effect desc. makes this unit passable by anyone
Re: Armoured petardier
Posted: Wed Aug 12, 2020 12:14 am
by Badnorth
Well petard was really meant to be used for breaching gates so yeah a breaching aura will be good.Or just make it simplistic making it have huge bonuses to a gate .
Re: Armoured petardier
Posted: Wed Aug 12, 2020 12:20 am
by SirPat
they were used to open gates(blasting gates) so that they could enter it
Re: Armoured petardier
Posted: Wed Aug 12, 2020 12:50 am
by Badnorth

Petard is also shaped like this .
Re: Armoured petardier
Posted: Wed Aug 12, 2020 12:58 am
by SirPat
itll be nice if he had a transform to set the petard
Re: Petardier rebalance
Posted: Wed Aug 12, 2020 2:31 pm
by Endru1241
I splitted the topic.
I agree with rebalance need - he seems really weak for 3 turn sacrifice.
Re: Petardier rebalance
Posted: Wed Aug 12, 2020 2:43 pm
by Badnorth
My proposal
Trained at : Barracks , Castle/High
Cost : 3
Hp : 16
Att: 7
Spd: 3
Armor: 0/2
Sight: 4
Aoe; 1
Active ability : Suicide
Bonuses:
120% Buildings +9
180% Fortifications +15
300% Walls +21
1000% Gates +70
1500% Mega Buildings +105
I hope my bonuses are right .
I think this should bypass armor.