How to defeat the orcs playing on humans? - ARCHIVED
Posted: Mon Aug 17, 2020 6:09 am
The situation is this, I created a map of Millersland with 3 inrocs, chose a person, 2 player is also a person 3 orcs. I started in a good place at the top of the map, managed to move to the forests on the left. From below, across the river, there was an orc, I saw a rider on a bat and thought that I would easily kill him with archers, but since this unit is quite thick, it has a little armor and the archers do not have a damage bonus against him, then I could not kill him with 2 or 3 archers. I started to develop into drakes and did a lot of builders and built large towers on the border, but unkillable flying horsemen 1 with a burning stick destroyed this tower by 95 percent and set it on fire. In parallel with this, the orc made fire spear throwers that were already in iron, I pumped my archers to iron too, but also to no avail, since these orcs are not considered infantryand to kill one you need to have 4-5 archers, naturally there are shamans behind non-pedestrian pallet throwers which need to kill 2-3 shot, it is dangerous to retreat as the flyers will seize the centers, to sit in the centers is suicide. I wrote to another person to unite and he agreed, he also said that he also has goblins flying on bats on the border that terrorize better than the Nazgul of Gondor. We met with an ally in the forest on the left of the map, but this is useless since it would drive the orc from (and he has at least 3 centers there, according to my data) We do not have enough infantry strength, it is impossible to try to capture with cavalry, since in 1 it is not there, in 2 it is not pumped, in 3 the enemy made riders with spears in 3 moves and destructive efficiency, and I'm sure he already has excellent 2 range spearmen and more powerful than any other spearman. At the moment, his orcs are pumped to the 3rd degree, he has merlocks of the 2nd degree,Orc commander who walks on the water. His flyers captured the center from the edge and shoot at my "mega" buildings which are built of dynamite on a campaign, and are almost destroyed with 1 burning stick. My plan to spam with drakes that worked with other races is failing, but I don't know which plan is better, if only spam by archers.Also with a dragon rider of 1st degree, I hit a flying goblin, most likely 2nd degree, dealt 11 damage to him, lost 7. As for the magicians who should be the answer for the orcs, they are still in the project and I don't know how they can help me with their useless tricks. I would like to know what you would advise me in my situation in order to repel the onslaught of the orcs, or what I should have done initially. I think it was necessary to start spamming with archers and build more forges, But since the card is blind, I could not decide in time.