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version 1.131

Posted: Fri Aug 21, 2020 11:09 am
by Stratego (dev)
version 1.130 is published

Re: version 1.131

Posted: Fri Aug 21, 2020 11:40 am
by Badnorth
Am I already enabled to send a campaign?

Re: version 1.131

Posted: Fri Aug 21, 2020 12:14 pm
by Stratego (dev)
what is your in-game username?

Re: version 1.131

Posted: Fri Aug 21, 2020 12:18 pm
by Badnorth
Age of strategy: BadNorth
Same as all variants but the campaign is aos

Re: version 1.131

Posted: Fri Aug 21, 2020 12:49 pm
by Stratego (dev)
good, i just granted for you - in next updates wil lbe out.

Re: version 1.131

Posted: Fri Aug 21, 2020 4:49 pm
by Badnorth
Stratego I now finished 6 maps. The story is still ongoing so I'll send them all to you once I finish, I just can't finish them at the moment since I still can't think of a story ending.
But is it possible to send them all at once? Or only individual ?

Re: version 1.131

Posted: Fri Aug 21, 2020 5:03 pm
by Stratego (dev)
individual maps can be sent.

you can give me the map order in this form:

Code: Select all

	
{"c": "Rise Of Namu by Drejade by drev devars", "buttonName": "btCampaignStoryRiseOfNamu", "type": "CAMPAIGN", "items": [
  {"mapFileName": "camp_user_neman_bandits_attack_20_20.map", "locktype": "LOCK_PAY"},
  {"mapFileName": "camp_user_namus_retaliation_20_20.map", "locktype": "LOCK_PAY"},
  {"mapFileName": "camp_user_herens_have_come_20_20.map", "locktype": "LOCK_PAY"},
  {"mapFileName": "camp_user_retaliation_of_namu_20_20.map", "locktype": "LOCK_PAY"},
  {"mapFileName": "camp_user_the_last_war_myb_20_20.map", "locktype": "LOCK_PAY"}
]},
	

Re: version 1.131

Posted: Sat Aug 22, 2020 1:18 pm
by Stratego (dev)
a fixpack labelled 1.1301 wil be published with these , please check before publish
uos 10

Change in Docs:Unit statsheet improvement: shows speeds in different terrain (click on speed row)
Bug Fix:Berserker 0hp and ability crash is fixed
Bug Fix:Elephant handgonner hp is fixed
Bug Fix:Pole armored spearman is buildable now
Bug Fix:Huskarl is no longer affected by cavalry armor

Re: version 1.131

Posted: Sat Aug 29, 2020 6:37 pm
by Stratego (dev)
New campaign:Newbie challenges, Snowy campaign thanks to BadNorth!
New techs:
Boarding Effectiveness - increases boarding ships chance of succeed in capturing enemy ships.
Change:Masonry hp +50%->+34%, Mending bonus +50%->+34%.
Change:All convincers ability chance +15%. Persuasion tech bonus +30%->+15%.
Change:Carrack and Galleon got Boarding Ship category additionally.
Change:All boarding ships ability chance +10%. Persuasion tech bonus on them +30%->+0% (doesn't affect them anymore). Boarding attack additional chance +30%->+20% .
Change:Hire crusader archer, cavalry, spearman and swordsman was replaced by one random "Hire Crusader", costing 2 money units.
Change:Strelet got Medium Melee category additionally as a disadvantage.
Change:Lancer (and both upgrades), Norman Lancer, Teuton Lancer category change Heavy Cavalry -> Medium Cavalry (~15% less damage from most anti-mounted units).
Bugfix:Chu-Ko-Nu was missing bonuses.
Bugfix:Stradiot was missing bonuses.
Bugfix:Peasant with bow lacked bonuses.
Bugfix:Pay mercenary group does not affect condotierro now.

uos already.

Re: version 1.131

Posted: Sun Aug 30, 2020 10:24 am
by tamtam12345
The origin "cliff" pics seems disappeared in latest DEV version. :?:

Re: version 1.131

Posted: Tue Sep 15, 2020 1:32 pm
by Stratego (dev)
new changes here
uos already
the current fiull versionlog:

New campaign:Newbie challenges, Snowy campaign thanks to BadNorth!
New techs:
Boarding Effectiveness - increases boarding ships chance of succeed in capturing enemy ships.
New random maps:Open fields 30x30
New skins:Draxolan Guardians pack, and some new in Tempest
New skins: Many skins added to tempest skin pack
Bugfix: AI should no longer produce hero centurion (on a black horse).
New:Mapeditor - new terrains: Very dense forests: pine, snowy pine, green deciduous and palms - those are all versions of existing forest decorations. Additionally completely new bamboo forest is added.
New:Mapeditor: new neutral animal: polar bear
New:Mapeditor: new neutral trees (on unit layer): bamboo.
New map editor terrain: Swamps (on decoration layer) - the same movement as moats, but not possible to build
New map editor terrain type: Shallows - it uses almost the same movement as icewater, but exists with joins for any of four basic terrain types (grass, snow, desert, volcanic)
Added new join type/ changed existing joins: Default autotiling for water changed to cliff-like (like grass-water connection).
Added snow-water, volcanic-water and desert-water joins to make that.
Flat shore-like (known from desert, snow joins with water) joinable like shallows was added as separate button in the map editor. Added grass-water, volcanic-water joins to make that.
Volcanic-desert join.
Snow-volcanic join.
Snow-desert join.
Change:Masonry hp +50%->+34%, Mending bonus +50%->+34%.
Change:All convincers ability chance +15%. Persuasion tech bonus +30%->+15%.
Change:Carrack and Galleon got Boarding Ship category additionally.
Change:All boarding ships ability chance +10%. Persuasion tech bonus on them +30%->+0% (doesn't affect them anymore). Boarding attack additional chance +30%->+20% .
Change:Hire crusader archer, cavalry, spearman and swordsman was replaced by one random "Hire Crusader", costing 2 money units.
Change:Strelet got Medium Melee category additionally as a disadvantage.
Change:Lancer (and both upgrades), Norman Lancer, Teuton Lancer category change Heavy Cavalry -> Medium Cavalry (~15% less damage from most anti-mounted units).
Bugfix:Chu-Ko-Nu was missing bonuses.
Bugfix:Stradiot was missing bonuses.
Bugfix:Peasant with bow lacked bonuses.
Bugfix:Pay mercenary group does not affect condotierro now.

Re: version 1.131

Posted: Tue Sep 15, 2020 1:43 pm
by Badnorth
Its nice to see the skins are now added :)
Aswell as some changes and fixes. I don't see the chariot bug though is it coming on next ?

Re: version 1.131

Posted: Tue Sep 15, 2020 4:37 pm
by Endru1241
Well - I didn't change anything in the assets to fix that.
It's pure engine change. And those assets are from 4 days before - maybe it should be added to version changes.

Re: version 1.131

Posted: Mon Sep 21, 2020 2:44 pm
by Stratego (dev)
in all version AOS/AOF/AOW there is a big and SUPER dangerous change (uos already)
- new things: XP handling
- on local/multiplayer games you get XP, you can see XP on account page - later will be else and in nicer formats.
- BUT! from now bet game bets and XP-s are collected on the game record - a little button will appear saying "collect" on a finished game

PLEASE help me test this as this can mess up everything if not working properly.

my thought to test
- local campaing map Win on your turn
- local campaing map Win on enemy (AI) turn
- local campaing map Lose
- local campaing map Lose on enemy (AI) turn

- local random map Win on your turn
- local random map Win on enemy (AI) turn
- local random map lose on your turn
- local random map lose on enemy (AI) turn

- multiplayer game Win on your turn
- multiplayer game Win on enemy (Multiplayer) turn
- multiplayer game lose on your turn
- multiplayer game lose on enemy (Multiplayer) turn

- hotseat mode - i dont have clue what wil do :) this also needs some testing.

What should be checked
- no crash in either case on non of the dialogs.
- all case you get a message and XP results written (either in game / or pressing the collect button)
- if you started the game earlier or with a device having no latest dev version - the Collect button should not appear.
- bet game bets should be printed well on dialog and added to account properly
- xp values earned should be calcualted properly to XP account (u see under account)
- XP values are good if they are lower than 300XP for a map (there can be exceptions on big and very very long running maps) but in general 150-200 or max 300XP - tell me if you get more anywhere.
- if you level up in XP table you should get a notification window about it ( later will be more fancy)
- XP FARMING: please help me find ways how people will be able to fam XP-s in a progressive way: eg. if you can have 1000XP in 3 minutes of anything than that is not good :)

Please everyone try to test some of these as it is VITAL that this is working well

bad news:
- AOW and AOF are the same so it is good to test only one of them.
- but AOS is different a little as the "fake-online" multiplayer is not turned on there - so AOS needs separate testing - and it is a little more important as user numerbers in google play are much more than on the others.

Re: version 1.131

Posted: Mon Sep 21, 2020 4:14 pm
by Stratego (dev)
a small fix is uos 5 in all alternatives

Re: version 1.131

Posted: Mon Sep 21, 2020 8:16 pm
by Stratego (dev)
a small fix again: protecting against multiplayer XP-FARMings

Re: version 1.131

Posted: Tue Sep 22, 2020 7:40 am
by Stratego (dev)
ok, locally edited maps gives no XP from now, please check
uos 10
(AOS/AOW/AOF)

Re: version 1.131

Posted: Tue Sep 22, 2020 8:17 am
by Stratego (dev)
New fix again:
- if i was running a all AI game i reveived negative 20 000 000 XP, so FIX: i made ALL AI games to give 0 XP.
- also a negative XP of a player will reset to default (counting completed maps and give XP for them)

uos 20

Re: version 1.131

Posted: Tue Sep 22, 2020 8:30 am
by Stratego (dev)
PLEASE give me feedback on this XP thingie because i have only received 2 feedbacks (problems to fix) - those are fixed, see above - thanks!

Re: version 1.131

Posted: Wed Sep 23, 2020 10:19 am
by Stratego (dev)
ok, new update is uos - slightly nerfed XP gain on short maps (low turn maps eg. 5-8-10 turn maps)

also i received too few feedback so i will try publishing and receive feedback from all players.

Re: version 1.131

Posted: Fri Sep 25, 2020 5:32 pm
by Stratego (dev)
in all version AOS/AOF/AOW
- the logged in playername is shown
- the XP is shown in the main screen.
- also campign / skirmish / multiplayer buttons went under a "Play" button.

please give suggestions for appearance - i dont feel it ready, and esthetic.
(especially the "gift" box - where should taht be - now it is under the XP "row"

Re: version 1.131

Posted: Fri Sep 25, 2020 9:33 pm
by StormSaint373
AoF and AoW are published . . . but AoS isn't.

Re: version 1.131

Posted: Sat Sep 26, 2020 6:47 am
by Stratego (dev)
The last i posted is only in dev version for all games.

Re: version 1.131

Posted: Sun Oct 11, 2020 7:13 am
by Stratego (dev)
a fix thanks to Midonik on summon tutorial is published as version 1.1311