Remove orc upgrades from city center - ANSWERED
Posted: Sat Aug 22, 2020 5:01 pm
When playing against orcs against humans, orcs always move to the next stage faster than humans, this is due to the fact that most of the basic technologies of orcs can be learned in the city center, while humans need to build buildings before starting to study their technologies and to build buildings you need to train builders, from which it turns out that the orcs move to the next stage faster.
For example, to move the orc to stage 2, it is enough for them to put in one center for the improvement of the orcs for 6 turns, in the next center for the improvement of cavalry for 4 turns, in total, as I understand it, 6 turns with 2 centers will come out and will increase all the orcs and cavalry.
For humans, however, you need to make 3 builders in 3 centers in 3 moves, after which build a barrack or cavalry and put a 6 move improvement, which will take 1 turn, after spending 2 moves on the alternate construction of forges, in the last forge there will be an improvement that coincides with 6 improvement from the stable, in the end there are only 10 moves with 3 centers to improve only cavalry.
I propose to make it so that the improvement of the orcs and cavalry occurs only in the corresponding orc buildings, just like the improvements of the goblins in the goblin buildings. It will be logical and will be a step towards balancing the orcs relative to humans (yes, if you count the undead too)
For example, to move the orc to stage 2, it is enough for them to put in one center for the improvement of the orcs for 6 turns, in the next center for the improvement of cavalry for 4 turns, in total, as I understand it, 6 turns with 2 centers will come out and will increase all the orcs and cavalry.
For humans, however, you need to make 3 builders in 3 centers in 3 moves, after which build a barrack or cavalry and put a 6 move improvement, which will take 1 turn, after spending 2 moves on the alternate construction of forges, in the last forge there will be an improvement that coincides with 6 improvement from the stable, in the end there are only 10 moves with 3 centers to improve only cavalry.
I propose to make it so that the improvement of the orcs and cavalry occurs only in the corresponding orc buildings, just like the improvements of the goblins in the goblin buildings. It will be logical and will be a step towards balancing the orcs relative to humans (yes, if you count the undead too)