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Agents

Posted: Mon Aug 31, 2020 1:01 am
by L4cus
i had some ideas for agents:
spies
assain
priest
officer (alrady has a topic)
general

they would have their own category
they would have some special categories
they are different to heroes or history characters

Re: Agents

Posted: Mon Aug 31, 2020 1:35 am
by Gral.Sturnn
what would a spy do to make it different from an assasin?

Re: Agents

Posted: Mon Aug 31, 2020 2:39 am
by L4cus
assasain can only kill agents and other not combat units, is also stealth but has short sight
spies can sabotage buildings, with a similar effect than burn, also its stealth unit but has a higher sight

this is my idea, but can be better i think...its not totally defined

Re: Agents

Posted: Mon Aug 31, 2020 3:09 am
by Gral.Sturnn
Like spy sabouteour/ specialized assasin


Another question should they be individual characters or hace three characters per unit like everyone else?

Re: Agents

Posted: Mon Aug 31, 2020 7:14 am
by Maxbirykov2004
And how much assassinations assassin can do? 1 and then he will leave (like AOS) or more than 1?

Re: Agents

Posted: Mon Aug 31, 2020 7:44 am
by Badnorth
What can a priest do besides healing?
Is conversion a part of the game?

Re: Agents

Posted: Mon Aug 31, 2020 11:35 am
by L4cus
if posted this al togheter is because i wanted to know what u think about the idea...
i would like to decide right n¿now
but here are some variables...

for example, assasains would work as mercenaries, so they have a leaving effect, are weak, and can kill more than only one unit
so agents shouldnt be left alone in order to protect them fom assasains
the leaving effect can be modified by money courier equivalents
cost: 4-5

spies dont have leaving effect, dont fight, have a great sight, can sabotage structures
cost: 3

priest are a refference to religions conflicts of 16-17th centuries and would only be avibale for only few factions like: spain (jesuit), prussia(lutheran), british(anglican)...
they would be able to convert, but they would be very expensive, and can only be produced on some few buildings
cost: 4/ jesuits priests: 5 turns

officer has its own topic
cost 4-5

Re: Agents

Posted: Mon Aug 31, 2020 1:59 pm
by Maxbirykov2004
L4cus wrote: Mon Aug 31, 2020 11:35 am if posted this al togheter is because i wanted to know what u think about the idea...
i would like to decide right n¿now
but here are some variables...

for example, assasains would work as mercenaries, so they have a leaving effect, are weak, and can kill more than only one unit
so agents shouldnt be left alone in order to protect them fom assasains
the leaving effect can be modified by money courier equivalents
cost: 4-5

spies dont have leaving effect, dont fight, have a great sight, can sabotage structures
cost: 3

priest are a refference to religions conflicts of 16-17th centuries and would only be avibale for only few factions like: spain (jesuit), prussia(lutheran), british(anglican)...
they would be able to convert, but they would be very expensive, and can only be produced on some few buildings
cost: 4/ jesuits priests: 5 turns

officer has its own topic
cost 4-5
Good idea