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Priests
Posted: Mon Aug 31, 2020 8:32 am
by Badnorth
Priests are non combatant units who provide support by healing an allied unit.

Trained at : Churches, towns, monasteries (if added)
Cost: 2
Hp: 17
Att: 3
Spd: 3
Armor: 0/0
Sight: 4
Spell resist:
Spell range: 5
Abilities:
Heal - 10hp
Bonuses:
Re: Priests
Posted: Mon Aug 31, 2020 9:37 am
by Maxbirykov2004
QuadrupoleStrat wrote: ↑Mon Aug 31, 2020 8:32 am
Priests are non combatant units who provide support by healing an allied unit.

Trained at : Churches, towns, monasteries (if added)
Cost: 2
Hp: 17
Att: 3
Spd: 3
Armor: 0/0
Sight: 4
Spell resist:
Spell range: 5
Abilities:
Heal - 10hp
Bonuses:
Hmm good idea, but beware in England of that time was English church and it may be English priest (в общем Священник англиканской церкви)
Re: Priests
Posted: Mon Aug 31, 2020 11:46 am
by L4cus
what maxbirikov says its true
these are tooooo generic, and wewill need a version for each curch
also, its supossed to cost more, since its a agent, maybe 4 turns
Re: Priests
Posted: Mon Aug 31, 2020 12:20 pm
by Badnorth
L4cus wrote: ↑Mon Aug 31, 2020 11:46 am
what maxbirikov says its true
these are tooooo generic, and wewill need a version for each curch
also, its supossed to cost more, since its a agent, maybe 4 turns
You do the stats so I can see what the healer type units are like.
They should exactly have the bishop abilities in Aos? Like boost morale and excommunication etc.?
Re: Priests
Posted: Mon Aug 31, 2020 1:40 pm
by L4cus
mmh, maybe, i would like to leave this forlater, but some of the abilities could change deppending on the priest version