Unique Infantries
Posted: Tue Sep 08, 2020 3:35 pm
Germany has Panzerjager and Panzergrenadier that can be taken as unique infantries, so I think other nations could get unique infantries too.
American: Seabees: Upgrade of the premium engineer. Now can defend themself like normal rifleman.
Rangers: Walks the same in all terrain. Infantry grenade and at grenade
Russians: Shock Troops: Upgrade smg infantry of Russian. Now have rpg 40 at grenade like other nation's plus 1 extra action (Soviets like to supply ppsh to most late war infantries). The one extra action is just bonus for waiting without at grenade.
Japanese: Banzai Charge: 2 cost low hp. Speed of 4. Have "mowed down" effect that works like leaving in aos mercenaries. Great damage and at grenade. Useful only in desperation.
Japanese SMG: They don't have infantry grenade, instead will be replaced with type 89 mortar ability. 2 range, but slightly weaker than other nation's infantry grenade. At grenade still exist.
British: Commando: Start with paratrooper plane. Stealth in infantry form. Have sabotage ability to applicable to factory buildings. Sabotage will disable the building making it unable to produce things for some turns.
I am not good in balancing. Just give your opinion
American: Seabees: Upgrade of the premium engineer. Now can defend themself like normal rifleman.
Rangers: Walks the same in all terrain. Infantry grenade and at grenade
Russians: Shock Troops: Upgrade smg infantry of Russian. Now have rpg 40 at grenade like other nation's plus 1 extra action (Soviets like to supply ppsh to most late war infantries). The one extra action is just bonus for waiting without at grenade.
Japanese: Banzai Charge: 2 cost low hp. Speed of 4. Have "mowed down" effect that works like leaving in aos mercenaries. Great damage and at grenade. Useful only in desperation.
Japanese SMG: They don't have infantry grenade, instead will be replaced with type 89 mortar ability. 2 range, but slightly weaker than other nation's infantry grenade. At grenade still exist.
British: Commando: Start with paratrooper plane. Stealth in infantry form. Have sabotage ability to applicable to factory buildings. Sabotage will disable the building making it unable to produce things for some turns.
I am not good in balancing. Just give your opinion