Alchemist
Posted: Wed Sep 09, 2020 12:30 pm
Alchemists are support units capable of weakening enemy troops via throwing potions. Be sure to protect them as they are fragile.
Trained at : Advancement Center.
Cost: 4
Hp: 16
Att: 2
Spd: 3
Armor: 0/0
Sight: 4
Mental Resist: 50%
Abilities:
Healing potion:
- The alchemist Heals an allied unit by 7
Throw Blinding Chemicals:
- The alchemist throws a chemical Flask that Reduces the sight of an enemy unit by 2 for 2 turns by throwing a potion with blinding substances.
Unstable Concoction:
- The alchemist throws a Chemical Flask that Explodes when in contact with air dealing 6 dmg with an aoe of 1 to enemies.
Ability range: 4
Categories:
Foot healers.
Trained at : Advancement Center.
Cost: 4
Hp: 16
Att: 2
Spd: 3
Armor: 0/0
Sight: 4
Mental Resist: 50%
Abilities:
Healing potion:
- The alchemist Heals an allied unit by 7
Throw Blinding Chemicals:
- The alchemist throws a chemical Flask that Reduces the sight of an enemy unit by 2 for 2 turns by throwing a potion with blinding substances.
Unstable Concoction:
- The alchemist throws a Chemical Flask that Explodes when in contact with air dealing 6 dmg with an aoe of 1 to enemies.
Ability range: 4
Categories:
Foot healers.