Page 1 of 1

Alchemist

Posted: Wed Sep 09, 2020 12:30 pm
by Badnorth
Alchemists are support units capable of weakening enemy troops via throwing potions. Be sure to protect them as they are fragile.
Trained at : Advancement Center.
Cost: 4
Hp: 16
Att: 2
Spd: 3
Armor: 0/0
Sight: 4
Mental Resist: 50%
Abilities:
Healing potion:
- The alchemist Heals an allied unit by 7
Throw Blinding Chemicals:
- The alchemist throws a chemical Flask that Reduces the sight of an enemy unit by 2 for 2 turns by throwing a potion with blinding substances.
Unstable Concoction:
- The alchemist throws a Chemical Flask that Explodes when in contact with air dealing 6 dmg with an aoe of 1 to enemies.
Ability range: 4

Categories:
Foot healers.

Re: Alchemist

Posted: Wed Sep 09, 2020 1:38 pm
by Badnorth
All abilities will have 2 turn cooldowns so it can't be used repeatedly.
Or no? Only 1 turn cooldowns.

Re: Alchemist

Posted: Thu Sep 10, 2020 3:46 am
by Morningwarrior
plausible, very out of season, but you can do more than that and the best, be implemented.

Re: Alchemist

Posted: Fri Sep 11, 2020 2:13 am
by Badnorth
.

Re: Alchemist

Posted: Mon Sep 14, 2020 2:42 pm
by Morningwarrior
do you mean a potion that increases the damage the enemy takes?i call this fragility potion

Re: Alchemist

Posted: Tue Mar 16, 2021 1:54 am
by Badnorth
New Alchemist.

Re: Alchemist

Posted: Tue Mar 16, 2021 2:11 am
by Badnorth
Canceled the idea of slowing and acid flasks.

Re: Alchemist

Posted: Tue Mar 16, 2021 2:11 am
by Badnorth
Nearsighted Indicator