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Revenant

Posted: Wed Nov 29, 2017 6:41 pm
by StormSaint373
Revenant (Undead Elite Unit)

Recruit from: Barrow, Dark Citidel
Cost: 6
Hp: 45
Attack Power: 13 (Melee) 8 (Ranged)
Range: 1 (Melee) 7 (Ranged)
Armor: 3
Pierce Armor: 3
Speed: 4 (1 Mountianwalking, 1 water walking)
Sight: 8
Action/Turn: 2/2
Spell Resistance: 50%
Dodges 0/0/100%
Size: 1x1

Bonuses:
Melee (Standard Swordsman bonuses)
Ranged (Standard Archer bonuses)

Affected by zombies upgrades
Abilities:

Switch Weapon
Zombie Reanimation
Zombie Command Aura: (+3 Attack +1/+1 Armor for Zombies only)

The Revenant is the vengeful soul of whom was murdered, now drifting between life and death, he never finds peace. He moves across the battlefield with uncanny swiftness forcing individuals to obey his will, those who resist, are slain.

Re: Unit Propositions

Posted: Wed Nov 29, 2017 6:46 pm
by StormSaint373
There is only one problem, I don't have the means to formulate a picture for this unit. If one of you are interested... Maybe this character could receive such a boon.

I would like to hear your thoughts on this. Do let me know, that way I may improve this idea so that it may be balanced for the game. :D

Re: Unit Propositions

Posted: Wed Nov 29, 2017 7:13 pm
by Alexander82
Wrong section

Re: Unit Propositions

Posted: Wed Nov 29, 2017 7:31 pm
by StormSaint373
My apologies, it will not happen again.

Re: Revenant

Posted: Mon Dec 04, 2017 7:07 pm
by StormSaint373
For an image...

Google D&D Revenant!

It cannot get much more descriptive than those images.

Let me know what you think.

Re: Revenant

Posted: Fri Oct 12, 2018 5:07 am
by Savra
We could just make revenants smarter forms of average zombies. You know, they are smart enough to use weapons and armour?

Re: Revenant

Posted: Fri Oct 12, 2018 10:53 am
by StormSaint373
Revenant

Cost: 3
Hp: 27 (+10 from zombie)
Attack: 11 (+4 from zombie)
Range: 1
Armor: 2 (+2 from zombie)
Pierce: 5 (+2 from zombie)
Speed: 3
Vision: 4
Action/Turn: 1
Spell Resistance: 50%

Affected by zombies upgrades, vulnerable to burning, Immune to poison

Much more formidable than their less equipped counterparts, the revenants show much more resilience than zombies, and posses more cunning.

Re: Revenant

Posted: Fri Oct 12, 2018 10:55 am
by StormSaint373
Yes, that would be awesome to see.

Maybe even implement more zombies techs too?

Re: Revenant

Posted: Fri Oct 12, 2018 12:35 pm
by makazuwr32
Zombies will get rebalancing i hope.

Re: Revenant

Posted: Fri Oct 12, 2018 12:45 pm
by StormSaint373
I hope so, for the better at least.

Zombies are too weak for their value.

Re: Revenant

Posted: Wed Oct 24, 2018 7:48 pm
by StormSaint373
As it turns out, the zombies have their own revision. So maybe another idea for this?

Image

Image

So it could be possible to make the revenant like unto an undead versitile unit...

Re: Revenant

Posted: Wed Oct 24, 2018 7:49 pm
by StormSaint373
Look to the 1st post for more info...

This may aid with main undead weakness.

Re: Revenant

Posted: Wed Oct 24, 2018 11:44 pm
by Savra
Change it to be trained at Dark citadel, and barrow.
Take away convert and just give it zombie reanimation
Otherwise like.

Re: Revenant

Posted: Mon Oct 29, 2018 3:31 pm
by StormSaint373
Zombies have 2 re-animators already,

When looking at the Revenant, Think Shadow of Mordor/ Shadow of War

Re: Revenant

Posted: Mon Oct 29, 2018 3:37 pm
by Savra
He's a wraith, not a revenant.

All a revenant is, is a zombie or ghost, the word just means "coming back from the dead."
Just make it a stronger zombie that can do more things due to it being "Conscious."

It would have better ability's then a zombie.

Re: Revenant

Posted: Mon Oct 29, 2018 3:40 pm
by StormSaint373
Fine. Edited

Re: Revenant

Posted: Mon Oct 29, 2018 3:45 pm
by Savra
Images look nice. Like that command aura, makes it feel more like a dark citadel unit now.

Alright we have image, training Areas, stats, abilities, I say it's ready.

Re: Revenant

Posted: Mon Oct 29, 2018 3:49 pm
by StormSaint373
Go ahead and add it :D

Re: Revenant

Posted: Mon Oct 29, 2018 3:53 pm
by Savra
I already did. :)

Revenant — ARCHIVED

Posted: Mon Sep 14, 2020 1:36 am
by Savra
Revenant:

Trains: crypt
Cost:4
Hp:22
Atk:10
Rng:1
Sight:6 can see invisible
Spd:3 water:3
Dge:C:50%/M:10%/R:10%
Arm:0
P.arm:0
Res:0%
Bonuses:
100% buildings, throwers, battering rams
700% megas
200% fortifications

Abilities:
Reanimate: rng:3
Fear: rng:4
Lifelink: self
Magic missile: rng:5

Re: Revenant

Posted: Mon Sep 14, 2020 1:37 am
by Savra
.

We could try different spells if you want.

Re: Revenant

Posted: Mon Sep 14, 2020 1:42 am
by Savra
Updated.

Re: Revenant

Posted: Mon Sep 14, 2020 1:46 pm
by Alexander82
Is that some kind of specter?

Re: Revenant

Posted: Mon Sep 14, 2020 3:21 pm
by Savra
Yes, you remember how you wanted a ghost unit that has full movement on water?

Aside from that the names I found didn't seem all the best or were already being used like wraith for example.

Re: Revenant

Posted: Mon Sep 14, 2020 3:34 pm
by Alexander82
I think in general all specters might have just waterwalking (all water types).

Also I think there is no need to add lifelink to it (for undeads I want to keep these effects for vampires and other themed units, and also we should make more unique spells).

Re: Revenant

Posted: Mon Sep 14, 2020 4:30 pm
by Savra
Those spells were just place holders, I plan to figure out some new spells later. Might replace magic missile with scream.

Re: Revenant

Posted: Mon Sep 14, 2020 4:53 pm
by Alexander82
I was thinking that scream might add as a AoE effect around the unit, but that is mostly banshee stuff.

Re: Revenant

Posted: Wed Aug 04, 2021 6:38 am
by makazuwr32
Archived.