How to playtest ?
Posted: Tue Sep 15, 2020 9:30 am
playtest as i think of:
- you open mapeditor
- you put down the units of both players (full grass terrain is ok in most cases)
- you register the turncost/tech costs needed for those units
- you activate+run the map
- make starting screenshot
- you play the few turns to finish the skirmish
- right before last "blow" you make screenshot of the map
- you make the report including
-- the result
-- the screenshots (see how: viewtopic.php?f=17&t=6597)
-- any comment or thing how you played it.
-- evidence on that the unit "costs" (incuding tech costs) were in balance in both sides
(instead of screenshots you can make a video of the playing that is the best but probably more time consuming)
-- and pointing out that even the balance one or other player lost badly
(meaning one has most units still alive but other is none)
- you open mapeditor
- you put down the units of both players (full grass terrain is ok in most cases)
- you register the turncost/tech costs needed for those units
- you activate+run the map
- make starting screenshot
- you play the few turns to finish the skirmish
- right before last "blow" you make screenshot of the map
- you make the report including
-- the result
-- the screenshots (see how: viewtopic.php?f=17&t=6597)
-- any comment or thing how you played it.
-- evidence on that the unit "costs" (incuding tech costs) were in balance in both sides
(instead of screenshots you can make a video of the playing that is the best but probably more time consuming)
-- and pointing out that even the balance one or other player lost badly
(meaning one has most units still alive but other is none)