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Making scythed chariot wheels not consuming action
Posted: Sat Sep 19, 2020 1:54 am
by Badnorth
Is it too much to ask for this? They the chariots were moving with scythed wheels so it would make sense adding this. The chariot wheels ability has also very little damage. If this were to be added I think reducing the damage of scythes to 3 would be viable? With a 1 turn cd.
Edited
Re: Making scythed chariot wheels not consuming action
Posted: Sat Sep 19, 2020 6:02 am
by DreJaDe
QuadrupoleStrat wrote: ↑Sat Sep 19, 2020 1:54 am
Is it too much to ask for this? They the chariots were moving with scythed wheels so it would make sense adding this. The chariot wheels ability has also very little damage. If this were to be added I think reducing the damage of scythes to 5 would be viable?
Well, if that is how you mean then it will be spammable to the point that it can kill any units with it.
Well i dont see.the reason why not since theyre so underused even today. Just put a 1 turn CD and its alright. Idk about the coding part though
Re: Making scythed chariot wheels not consuming action
Posted: Sat Sep 19, 2020 6:23 am
by Badnorth
I think im the only one who uses chariots. In my time in aos I rarely see a player who uses chariots.
DreJaDe wrote: ↑Sat Sep 19, 2020 6:02 am
Well, if that is how you mean then it will be spammable to the point that it can kill any units with it.
Why would it be spammable if it has a cooldown? I forgot to write the one turn cooldown I'll edit my first post.
Re: Making scythed chariot wheels not consuming action
Posted: Fri Feb 26, 2021 10:33 am
by godOfKings
Atleast they were used in some fun campaign maps so my efforts were not wasted
As for taking no action, i dont know if its possible, but current situation is quite good too since chariot can deal direct 8 damage max without taking any counter dmg(u can also use a high dmg mace or berserker

from inside chariot to kill off the enemy)
Re: Making scythed chariot wheels not consuming action
Posted: Fri Feb 26, 2021 5:28 pm
by makazuwr32
it is possible to change action cost of ability down to 0 or up to 2/5/50.