Battering rams ai fix
Posted: Mon Sep 21, 2020 2:40 am
Can someone fix the priorities of the battering ram? They seem to target units more than structures. Is it possible?
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I already said it. We know a Knight is anti infantry.so infantry should move away from Knights. But I had a situation in which a swordsman , which is anti building, sitting near a Knight and a guard Tower Just attacked a Knight and got dead. I am saying that Unit dont seem to have priorities and attack a random enemy near them. The AI needs a rework and could be a headache for DanielQuadrupoleStrat wrote: ↑Mon Sep 21, 2020 6:09 am I have a map with an allied ai using battering rams. They don't use it properly.
The ai's battering ram is beside an enemy skirmisher and there is an open path to a guard tower, the battering ram attacked the skirmisher before moving to a certain tile. They don't seem to prioritize attacking buildings.
So what about this. Aren't it applied to all units or is it some coincidenceHyuhjhih wrote: ↑Mon Sep 21, 2020 7:56 amI already said it. We know a Knight is anti infantry.so infantry should move away from Knights. But I had a situation in which a swordsman , which is anti building, sitting near a Knight and a guard Tower Just attacked a Knight and got dead. I am saying that Unit dont seem to have priorities and attack a random enemy near them. The AI needs a rework and could be a headache for DanielQuadrupoleStrat wrote: ↑Mon Sep 21, 2020 6:09 am I have a map with an allied ai using battering rams. They don't use it properly.
The ai's battering ram is beside an enemy skirmisher and there is an open path to a guard tower, the battering ram attacked the skirmisher before moving to a certain tile. They don't seem to prioritize attacking buildings.