Page 1 of 1
Triggers: Obj on area - declare winner, how to use? ANSWERED
Posted: Mon Sep 21, 2020 6:05 am
by Badnorth
When I put in a trigger - obj on area/Declare win - p1. When I start the map and try it, it doesn't work/nothing happens. How do I use it correctly?
Edited
Re: Triggers: Obj on area - declare winner, how to use?
Posted: Mon Sep 21, 2020 6:09 am
by Stratego (dev)
please post problems in more detail in general.
eg. here:
- exact trigger(s) settings
- exact values u set in (all) condition(s)
- exact values u set in (all) effects(s)
- what the "not working" means exactly: what error/simply does not do something that was expected
- which game is it and which game version (also dev/google play)
or making a few screenshot of them.
Re: Triggers: Obj on area - declare winner, how to use?
Posted: Mon Sep 21, 2020 6:15 am
by Badnorth
Trigger - Cond: obj on area - Pointed to chariot to the area.
Effect - Declare winner to player 1.
In game- The chariot is placed on the area and nothing happens.
AoS - Current version (Google play)
I wad asking how to use it. Maybe I did something wromg.
Re: Triggers: Obj on area - declare winner, how to use?
Posted: Mon Sep 21, 2020 6:19 am
by Stratego (dev)
chariot should not be placed in area, but moved in game into the area - do u do that?
Re: Triggers: Obj on area - declare winner, how to use?
Posted: Mon Sep 21, 2020 6:49 am
by Badnorth
Stratego (dev) wrote: ↑Mon Sep 21, 2020 6:19 am
chariot should not be placed in area, but moved in game into the area - do u do that?
Nope, the chariot was in top and the area was on bottom. It wasn't placed on the area at the beginning.
Re: Triggers: Obj on area - declare winner, how to use?
Posted: Mon Sep 21, 2020 6:56 am
by Badnorth
4/4 is the chariot.

Let me do a couple trigger reworking.
Re: Triggers: Obj on area - declare winner, how to use?
Posted: Mon Sep 21, 2020 7:13 am
by Badnorth
I did a trigger rework on trigger 7 and is now working fine.
I must've misplaced something. Idk what, maybe I replaced chariot with shielder.
Sorry for wasting your time dev, the mistake was on me.