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Giant eel

Posted: Sun Sep 27, 2020 6:23 pm
by Savra
Giant Eel:

Trains: sacred springs.
Cost:6
Hp:40
Atk:18 slowing weapon
Rng:1
Spd:6 water
Arm:1
P.arm:1
Res:30%
Passive:
Lightning cloak:
Unit inflicts slowing on attacker.
Bonuses:
50% infantry melee

Could use some balancing.

Can capture buildings.

Re: Giant eel

Posted: Sun Sep 27, 2020 6:23 pm
by Savra
.

Re: Giant eel

Posted: Thu Oct 01, 2020 10:35 pm
by Savra
Maybe I should lower some stats or something.

Re: Giant eel

Posted: Thu Oct 01, 2020 10:39 pm
by Savra
Updated.

Re: Giant eel

Posted: Fri Oct 02, 2020 6:56 am
by Alexander82
Can you make its mouth a bit less evil looking? I think that this unit attack more with its shock abilities than actual bites.

Re: Giant eel

Posted: Fri Oct 02, 2020 7:08 am
by Stratego (dev)
nice! and can u make maybe the body less blurred?

Re: Giant eel

Posted: Fri Oct 02, 2020 3:50 pm
by Savra
This was just an edit really of something I found, I could try and change the body's texture to that of the sea serpent.

Plus, I kinda like the way it's mouth is, the shocking is just a defensive effect while it's main attack is by biting. Designed for taking out pesky infantry over ships. Basically it's the thorn elemental of elves navy while the sea serpent is the ent warrior, if that clears things up better.

Re: Giant eel

Posted: Fri Oct 02, 2020 9:54 pm
by Savra
Here.

Re: Giant eel

Posted: Sat Oct 03, 2020 4:45 pm
by Savra
Any corrections I need on stats here?

Re: Giant eel

Posted: Sat Oct 03, 2020 4:51 pm
by Alexander82
I didn't check carefully but in the end stats are often being changed upon implementations. I would give that kind of unit less hp than the sea serpent cause it is based on its special effect. Also lightning weapon later will be changed (instead of lowered speed it will give miss chance to the target).

Re: Giant eel

Posted: Sat Oct 03, 2020 5:24 pm
by Alexander82
Btw there was already a topic on electric eels, I liked that concept of cheap projectiles-like stopper

Re: Giant eel

Posted: Sat Oct 03, 2020 11:32 pm
by Savra
It has less health then the sea serpent I made sure of it.

I know of the other eel topic, however those are more like wolves from the druid and wolf den and I planned on making a tower for elves that could mass spawn them. Also we could give the siren them as summons too.

This however, is a much larger variant that is meant to counter naval Infantry.

Re: Giant eel

Posted: Sun Oct 04, 2020 1:01 am
by Alexander82
The sea serpent has 50 hp

Re: Giant eel

Posted: Sun Oct 04, 2020 5:35 am
by Savra
Hmm, I knew something seemed wrong.

Re: Giant eel

Posted: Sun Oct 04, 2020 5:40 am
by Savra
Oh wait that's right, I gave it more health because it has less armour then the sea serpent. Sea serpent has 3/3 armour while this one only has 1/1 armour.

Re: Giant eel

Posted: Sun Oct 04, 2020 6:28 pm
by Alexander82
The sea serpent is also more costly and has no special ability. Anyway let's focus on the image for now.

Re: Giant eel

Posted: Sun Oct 04, 2020 8:36 pm
by makazuwr32
We wanted if i remember though for sea serpent several water related abilities.

Re: Giant eel

Posted: Wed Oct 07, 2020 4:11 am
by Savra
I only recall one ability which I made called scald, so those other abilities you mentioned I take it was discussed on discord.

Re: Giant eel

Posted: Wed Oct 07, 2020 11:44 am
by Alexander82
It was that one (the water spray thing).